My first half-life map on the net ever!

My first half-life map on the net ever!

Re: My first half-life map on the net ever! Posted by DeathMedic3rd on Tue Dec 9th 2003 at 3:20pm
DeathMedic3rd
48 posts
Posted 2003-12-09 3:20pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
Ok this is the first map i have put on the internet for half-life, i intend to finish it even if i have never finished a map before. :smile:

http://www.snarkpit.com/maps.php?map=617

so i like to think what you guys/gals think of it.

any comments would be grateful.
Re: My first half-life map on the net ever! Posted by Adam Hawkins on Tue Dec 9th 2003 at 3:29pm
Adam Hawkins
858 posts
Posted 2003-12-09 3:29pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
From the screenshots in the profile, theres some nice variations on the corridor brushwork - with curves and outcroppings, but i'm guessing there's plenty of room for more detail, as it still seems a little flat.

Lighting is a little simplistic also, casting very generic flat shadows that don't do the design any favours. It's not bad by any means - just comes across a little lifeless.

Finally, you might want to find some new textures before everyone else here gets a butchers and complains about them :wink:

Good luck with it!
Re: My first half-life map on the net ever! Posted by Orpheus on Tue Dec 9th 2003 at 3:31pm
Orpheus
13860 posts
Posted 2003-12-09 3:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
pics show promise, i see solid beginings.

always try to post screens if available, and be sure the r_speeds are on so we can comment accordingly.

welcome to SP
Re: My first half-life map on the net ever! Posted by DeathMedic3rd on Tue Dec 9th 2003 at 3:34pm
DeathMedic3rd
48 posts
Posted 2003-12-09 3:34pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
thanks for the advice, i'll put r_speeds on next time. :smile:

how do think i could use lighting to make the map look better?

i'll use more textures next time. :smile:
Re: My first half-life map on the net ever! Posted by Adam Hawkins on Tue Dec 9th 2003 at 3:41pm
Adam Hawkins
858 posts
Posted 2003-12-09 3:41pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Couple of suggestions about lighting.

Make the light fittings smaller (they're a little on the bulky side atm)

Don't just limit light fittings to the ceiling. Use them to accentuate features on the walls/floor. For example, you could have lights on the bottom of the wall shining out onto the floor giving some nice pools of light along the edges of said wall.

Maybe part of the problem with the lighting appearing a little flat is that the walls themselves are flat. Add more stuff to them if the r_speeds will allow it. Light switches, borders, vents (I see you already have one), lights(!), pipes, small alcoves, powerboxes etc.

Make sure they're used in moderation though :smile: While detail is good, too much can make a map cluttered.
Re: My first half-life map on the net ever! Posted by DeathMedic3rd on Tue Dec 9th 2003 at 3:49pm
DeathMedic3rd
48 posts
Posted 2003-12-09 3:49pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
thanks for the advice again. :biggrin:

i'll try and put some lights else where, it's just i run out of ideas and kinda stop :'(

but i have an idea. :smile:

BTW i can't seem to get grunts to follow info_nodes? how?
Re: My first half-life map on the net ever! Posted by DeathMedic3rd on Thu Dec 11th 2003 at 5:15pm
DeathMedic3rd
48 posts
Posted 2003-12-11 5:15pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
http://www.snarkpit.com/maps.php?map=617

Ok i've updated the images of the map, r_speeds is on and the lighting has changed in some places.

i'm going to add doors at a later date and expand the underground complex start before i start the next part.
Re: My first half-life map on the net ever! Posted by Vash on Thu Dec 11th 2003 at 8:49pm
Vash
1206 posts
Posted 2003-12-11 8:49pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Commented in your profile.

Yes, detail would be great :smile: . And by detail, we do not mean fill it up with random crates :S. Try adding arches, keypads, floor trims, etc etc..

Pretty good for a first start.

As Oprheus said, Welcome to Snarkpit.
Re: My first half-life map on the net ever! Posted by DeathMedic3rd on Thu Dec 11th 2003 at 8:56pm
DeathMedic3rd
48 posts
Posted 2003-12-11 8:56pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
Vash said:
Commented in your profile.

Yes, detail would be great :smile: . And by detail, we do not mean fill it up with random crates :S. Try adding arches, keypads, floor trims, etc etc..

Pretty good for a first start.

As Oprheus said, Welcome to Snarkpit.
i know about the crates thing, :leper:

its not my first map ever but its my first one on the net. ^^^ der.

but i never really get far as i run out of ideas and just stop. i have most of my unfinished maps on my HDD.

what sort of floor fixtures?
Re: My first half-life map on the net ever! Posted by Vash on Thu Dec 11th 2003 at 9:04pm
Vash
1206 posts
Posted 2003-12-11 9:04pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
BABTECH_BORDL < Any of 7-9

OUT_WALL2 < 2B-2C

TNNL_FLR1A

LAB1_TRIM

And there are MANY more..Experiment :smile: .