Re: zones in hl2mp
Posted by a19clarke on
Thu Mar 2nd 2006 at 11:20pm
Posted
2006-03-02 11:20pm
6 posts
1 snarkmarks
Registered:
Jan 23rd 2006
i wonder if anyone can help me, id like to create capture zones like in DOD:S, but in hl2mp. ive tryed alot of forums without much luck. id be greatful if some1 could shed some light.
thanx
Re: zones in hl2mp
Posted by a19clarke on
Fri Mar 3rd 2006 at 12:30am
Posted
2006-03-03 12:30am
6 posts
1 snarkmarks
Registered:
Jan 23rd 2006
the map is actually for a mod which uses hl2mp. i havent had much experience in this field, most of my previous maps were using cs and the objectives in that were pretty simple.
Re: zones in hl2mp
Posted by a19clarke on
Fri Mar 3rd 2006 at 2:30pm
6 posts
1 snarkmarks
Registered:
Jan 23rd 2006
ok thanx guys, i thought it could have something to do with coding. if any1 feels like putting up an example of how it can be made with triggers, would be helpful.
thanx
Re: zones in hl2mp
Posted by poisonic on
Fri Mar 3rd 2006 at 6:01pm
78 posts
18 snarkmarks
Registered:
Jun 8th 2005
you could use trigger_multiple in comination with a certain team_filter_activator
then you get team specific triggers...... with a math_counter you can count how much zones are taken...... by example if the red team has all the capture zones the math_counter will fire an game_end for example.....
Message submitted 7 minutes after original post:
remember to enable the team specific fiters in your map you need to have teamplay en abled on your server
EDIT BY RENO: Changed this to a suggested answer, as it sounds like it could be one!