zones in hl2mp

zones in hl2mp

Re: zones in hl2mp Posted by a19clarke on Thu Mar 2nd 2006 at 11:20pm
a19clarke
6 posts
Posted 2006-03-02 11:20pm
6 posts 1 snarkmarks Registered: Jan 23rd 2006
i wonder if anyone can help me, id like to create capture zones like in DOD:S, but in hl2mp. ive tryed alot of forums without much luck. id be greatful if some1 could shed some light.

thanx
Re: zones in hl2mp Posted by Stadric on Fri Mar 3rd 2006 at 12:22am
Stadric
848 posts
Posted 2006-03-03 12:22am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Just make it for HL2:CTF

http://www.hl2ctf.com/downloads.php
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: zones in hl2mp Posted by a19clarke on Fri Mar 3rd 2006 at 12:30am
a19clarke
6 posts
Posted 2006-03-03 12:30am
6 posts 1 snarkmarks Registered: Jan 23rd 2006
the map is actually for a mod which uses hl2mp. i havent had much experience in this field, most of my previous maps were using cs and the objectives in that were pretty simple.
Re: zones in hl2mp Posted by omegaslayer on Fri Mar 3rd 2006 at 3:31am
omegaslayer
2481 posts
Posted 2006-03-03 3:31am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
There isnt much you can do outside of coding. You can think of a clever
way to use triggers/math_counters/logic_compares, but other than that,
no, there is no such thing as a capture point in half life DM (or any
mod based off of it).
Posting And You
Re: zones in hl2mp Posted by wil5on on Fri Mar 3rd 2006 at 5:09am
wil5on
1733 posts
Posted 2006-03-03 5:09am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I'm pretty sure it would be possible with some complicated triggers, but I think it would be more effort than its worth.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: zones in hl2mp Posted by a19clarke on Fri Mar 3rd 2006 at 2:30pm
a19clarke
6 posts
Posted 2006-03-03 2:30pm
6 posts 1 snarkmarks Registered: Jan 23rd 2006
ok thanx guys, i thought it could have something to do with coding. if any1 feels like putting up an example of how it can be made with triggers, would be helpful.

thanx
Re: zones in hl2mp Posted by poisonic on Fri Mar 3rd 2006 at 6:01pm
poisonic
78 posts
Posted 2006-03-03 6:01pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
you could use trigger_multiple in comination with a certain team_filter_activator
then you get team specific triggers...... with a math_counter you can count how much zones are taken...... by example if the red team has all the capture zones the math_counter will fire an game_end for example.....

Message submitted 7 minutes after original post:
remember to enable the team specific fiters in your map you need to have teamplay en abled on your server

EDIT BY RENO: Changed this to a suggested answer, as it sounds like it could be one!