Re: ambient generic
Posted by seanpgribbon on
Sun Mar 5th 2006 at 1:33am
2 posts
0 snarkmarks
Registered:
Feb 22nd 2006
I have been able to get all my sounds in my map to work except for one. I am trying to get a song to loop in my map. I have used CoolEdit (audio editing software) to cut the size of the song down, to lower the bitrate and to add a cue sheet to loop the sound.
right now the sound is...
3.74 mb in size 8bit, mono, looped and plays for only a minute and 50 seconds or so.
I have tried to trigger the sound, as well as have it just play on its own. and just can not seem to get it to play. I am hoping some one can point me in the right direction...
thanks guys,
MayheM
Re: ambient generic
Posted by poisonic on
Sun Mar 5th 2006 at 3:27am
78 posts
18 snarkmarks
Registered:
Jun 8th 2005
The sample frequenty needs to be 44100hz or 41.1khz 16bit stereo or mono.
EDIT BY RENO: Changed this to be a suggested answer as it seems to be one. Please use this feature guys! If you are giving an answer to a question, mark it as such!
Re: ambient generic
Posted by Orpheus on
Sun Mar 5th 2006 at 1:16pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Mp3's and wave files seem to be 1 meg per minute on average. Your file is nearly twice as large as it needs to be. PLUS, who wants to add 3.7 megs to a map download? I sure hope its relevant to the map. In the old days, people included megs of a WAD file. turns out they only used one texture from the set and people bitched.
Interestingly enough, I have a sound editing tutorial in the works. I think maybe I should kick it in the ass and post it soon.
and Master Reno. I am guilty sometimes of not doing that. Only because 1) I am not sure and 2) because my answers tend to just clutter the search with wrong answers.
The best things in life, aren't things.