ns_nox plan

ns_nox plan

Re: ns_nox plan Posted by DesPlesda on Fri Dec 12th 2003 at 12:01pm
DesPlesda
204 posts
Posted 2003-12-12 12:01pm
204 posts 30 snarkmarks Registered: Feb 14th 2002 Occupation: Student Location: Tasmania, Australia
Here is the level plan for an NS map I plan on making. Any comments (level size, resource node positioning, etc)? The theme is a cargo/exploratory vessel.
Re: ns_nox plan Posted by Pegs on Fri Dec 12th 2003 at 1:30pm
Pegs
312 posts
Posted 2003-12-12 1:30pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
looks nice maby a few more resource nodes
Re: ns_nox plan Posted by ReNo on Fri Dec 12th 2003 at 2:34pm
ReNo
5457 posts
Posted 2003-12-12 2:34pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks extremely large, but I guess quite a lot of NS maps are. A concern I would have if I was working on a map like this would be running into engine limits, but I guess it just depends on how detailed you want the map to be. Personally I'd recommend that for your first REAL map, you should do something smaller, but to each their own :smile: Good luck with it mate, I look forward to seeing some screenshots.
Re: ns_nox plan Posted by DesPlesda on Sat Dec 13th 2003 at 5:17am
DesPlesda
204 posts
Posted 2003-12-13 5:17am
204 posts 30 snarkmarks Registered: Feb 14th 2002 Occupation: Student Location: Tasmania, Australia
Thanks, I'm going to scale it down by a considerable amount.
Re: ns_nox plan Posted by Cassius on Sat Dec 13th 2003 at 5:39am
Cassius
1989 posts
Posted 2003-12-13 5:39am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
It's extremely convoluted and complex. However, I've only played NS a few times, so I wouldn't know how a layout like this plays, but a general rule for an FPS is simplicity is next to godliness.
Re: ns_nox plan Posted by Dr Brasso on Sat Dec 13th 2003 at 6:18am
Dr Brasso
1878 posts
Posted 2003-12-13 6:18am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
if i may des, dont scale it down as yet, work on it, and see if it actually becomes a problem maker first....yes, most NS maps are pretty damn good size, KFS's stuff being one of the exceptions to the rule....but thats a singular example... :lol:

...and hes damn good... :wink:

Doc Brass... :dodgy:
Re: ns_nox plan Posted by KoRnFlakes on Sat Dec 13th 2003 at 8:28am
KoRnFlakes
1125 posts
Posted 2003-12-13 8:28am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
quite well layed out, But the hives are all on the other side of the map, Much like eclipse theres always one the marine team need to rush to then rush another.
Re: ns_nox plan Posted by DesPlesda on Sat Dec 13th 2003 at 8:42am
DesPlesda
204 posts
Posted 2003-12-13 8:42am
204 posts 30 snarkmarks Registered: Feb 14th 2002 Occupation: Student Location: Tasmania, Australia
I don't quite understand you, Korn. Because the aliens begin at a random hive, doesn't it make sense for them all to be scattered?
Re: ns_nox plan Posted by KoRnFlakes on Sat Dec 13th 2003 at 10:54am
KoRnFlakes
1125 posts
Posted 2003-12-13 10:54am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
yeah, But I think its best that they have to go past the marine base to get to another, Otherwise the marines are always working from the other side of the map to each hive & its usually the same game every time.
Re: ns_nox plan Posted by scary_jeff on Sat Dec 13th 2003 at 11:32am
scary_jeff
1614 posts
Posted 2003-12-13 11:32am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Looks fine as it is to me, except for theres only really one route into the top right hive. I think move that hive down and right a bit and somehow add a second route into it (excluding vents). And 12 resource nodes is plenty.
Re: ns_nox plan Posted by thursday- on Sat Dec 13th 2003 at 5:56pm
thursday-
235 posts
Posted 2003-12-13 5:56pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Top right hive is a worry, also the layout is just too complex. Take it from someone who made their own layout too complex, I struggled to fit all my corridors in. I suggest you chop some "middle" routes out. Resource nodes are balanced, good amount too. Start mapping young padawan.
Re: ns_nox plan Posted by Campaignjunkie on Sat Dec 13th 2003 at 7:59pm
Campaignjunkie
1309 posts
Posted 2003-12-13 7:59pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
The lower-left hive is really, really close, and the upper-right hive is, um, really really far. Kind of unbalanced concerning hive-placement.

As for layout... Yes, avoid hallways and concentrate on "rooms". For example, take ns_hera - few hallways, and even then, they're really atmosphereic hallways. It helps players keep track of where they are instead of hallways.
Re: ns_nox plan Posted by Cassius on Sun Dec 28th 2003 at 8:46am
Cassius
1989 posts
Posted 2003-12-28 8:46am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Now that I think of it, a ship would never be designed like that. Look at the inside of a submarine, for example - there aren't long, complex, convoluted systems of hallways and rooms, there are compactly and evenly sized rooms, each with a specific purpose in mind.

In other words, it's fine, I just don't think it's very ship-ly.
Re: ns_nox plan Posted by scary_jeff on Sun Dec 28th 2003 at 12:56pm
scary_jeff
1614 posts
Posted 2003-12-28 12:56pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Maps that try to acurately map out a realistic structure are always boring as hell. In reality most rooms will have only one entrance, corridors are narrow, and everything is lit so that you can actually see properly (why would somebody design a spaceship with deliberately low light levels like those present in NS maps). I think if you try and make an NS map that could actually be a ship or station or base or whatever, it would be very very boring.
Re: ns_nox plan Posted by matt on Sun Dec 28th 2003 at 1:14pm
matt
1100 posts
Posted 2003-12-28 1:14pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Hot dang thats super ambitious, Good luck!