omg wtf addon

omg wtf addon

Re: omg wtf addon Posted by SnowmanDev on Sun Apr 9th 2006 at 11:43pm
SnowmanDev
28 posts
Posted 2006-04-09 11:43pm
28 posts 3 snarkmarks Registered: Apr 9th 2006 Occupation: Graphics Designer/Web Designer Location: UK, Warrington
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>ok i had to repost as it wont let me reply,
here is the second logfile, and btw shouldnt it be creating a .bsp :| it isnt anymore and i deleted the original but i have the .prts and the .vtfs or whatever, anyway ...<br style="color: white;"><br style="color: white;">materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials<br style="color: white;">Loading C:\MyMod\mapsrc\subway2.vmf<br style="color: white;">fixing up env_cubemap materials on brush sides...<br style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)<br style="color: white;">Building Faces...done (0)<br style="color: white;">Chop Details...done (0)<br style="color: white;">Find Visible Detail Sides...<br style="color: white;">Merged 60 detail faces...done (0)<br style="color: white;">Merging details...done (0)<br style="color: white;">FixTjuncs...<br style="color: white;">PruneNodes...<br style="color: white;">WriteBSP...<br style="color: white;">done (0)<br style="color: white;">writing C:\MyMod\mapsrc\subway2.prt...done (0)<br style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:<br style="color: white;">skybox/sky_day01_01*.vmt<br style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: white;"><br style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br style="color: white;">Finding displacement neighbors...<br style="color: white;">Finding lightmap sample positions...<br style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT<br style="color: white;"><br style="color: white;"><br style="color: white;">1 threads<br style="color: white;">reading c:\mymod\mapsrc\subway2.bsp<br style="color: white;">Error opening c:\mymod\mapsrc\subway2.bsp<br style="color: white;"><br style="color: white;"><br style="color: white;">[Reading texlights from 'lights.rad']<br style="color: white;">[45 texlights parsed from 'lights.rad']<br style="color: white;"><br style="color: white;">Loading c:\mymod\mapsrc\subway2.bsp<br style="color: white;">Error opening c:\mymod\mapsrc\subway2.bsp<br style="color: white;"><br style="color: white;"><br style="color: white;">materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials<br style="color: white;">Loading C:\MyMod\mapsrc\subway2.vmf<br style="color: white;">fixing up env_cubemap materials on brush sides...<br style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)<br style="color: white;">Building Faces...done (0)<br style="color: white;">Chop Details...done (0)<br style="color: white;">Find Visible Detail Sides...<br style="color: white;">Merged 60 detail faces...done (0)<br style="color: white;">Merging details...done (0)<br style="color: white;">FixTjuncs...<br style="color: white;">PruneNodes...<br style="color: white;">WriteBSP...<br style="color: white;">done (0)<br style="color: white;">writing C:\MyMod\mapsrc\subway2.prt...done (0)<br style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:<br style="color: white;">skybox/sky_day01_01*.vmt<br style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: white;"><br style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br style="color: white;">Finding displacement neighbors...<br style="color: white;">Finding lightmap sample positions...<br style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT<br style="color: white;"><br style="color: white;"><br style="color: white;">1 threads<br style="color: white;">reading c:\mymod\mapsrc\subway2.bsp<br style="color: white;">Error opening c:\mymod\mapsrc\subway2.bsp<br style="color: white;"><br style="color: white;"><br style="color: white;">[Reading texlights from 'lights.rad']<br style="color: white;">[45 texlights parsed from 'lights.rad']<br style="color: white;"><br style="color: white;">Loading c:\mymod\mapsrc\subway2.bsp<br style="color: white;">Error opening c:\mymod\mapsrc\subway2.bsp<br style="color: white;"><br style="color: white;"><br style="color: white;">materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials<br style="color: white;">Loading C:\MyMod\mapsrc\subway2.vmf<br style="color: white;">fixing up env_cubemap materials on brush sides...<br style="color: white;">0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)<br style="color: white;">Building Faces...done (0)<br style="color: white;">Chop Details...done (0)<br style="color: white;">Find Visible Detail Sides...<br style="color: white;">Merged 60 detail faces...done (0)<br style="color: white;">Merging details...done (0)<br style="color: white;">FixTjuncs...<br style="color: white;">PruneNodes...<br style="color: white;">WriteBSP...<br style="color: white;">done (0)<br style="color: white;">writing C:\MyMod\mapsrc\subway2.prt...done (0)<br style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:<br style="color: white;">skybox/sky_day01_01*.vmt<br style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: white;"><br style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br style="color: white;">Finding displacement neighbors...<br style="color: white;">Finding lightmap sample positions...<br style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Face List Count >= OVERLAY_BSP_FACE_COUNT<body topmargin=2 leftmargin=2>testing

here is another logfile ...

** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\TCOTH" "c:\mymod\mapsrc\subway2"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\TCOTH\materials
Loading c:\mymod\mapsrc\subway2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\mymod\mapsrc\subway2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\TCOTH" "c:\mymod\mapsrc\subway2"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\mymod\mapsrc\subway2.bsp
Error opening c:\mymod\mapsrc\subway2.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\TCOTH" "c:\mymod\mapsrc\subway2"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\mymod\mapsrc\subway2.bsp
Error opening c:\mymod\mapsrc\subway2.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\mymod\mapsrc\subway2.bsp" "c:\program files\steam\steamapps\SourceMods\TCOTH\maps\subway2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Re: omg wtf addon Posted by omegaslayer on Mon Apr 10th 2006 at 12:14am
omegaslayer
2481 posts
Posted 2006-04-10 12:14am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Once again please change the title to soemthing a little mroe
descriptive. And it looks like you have the same problem over in the
other thread you made. But I think the:

Face List Count >= OVERLAY_BSP_FACE_COUNT

Is still the reason why your map wont compile.
Posting And You