Re: awp_swamp
Posted by NakedSnake on
Wed Apr 12th 2006 at 3:24am
2 posts
10 snarkmarks
Registered:
Apr 12th 2006
This is a awp war map I made, first map, I am going for a real hide+seek based play, as player to player visibility is low.
I't seems to have some good gameplay, but the fps suffers for those who have lower end cards, I get about 60-80 in awp_swamp, while i get 120+ in de_dust2
Re: awp_swamp
Posted by NakedSnake on
Thu Apr 13th 2006 at 5:08am
2 posts
10 snarkmarks
Registered:
Apr 12th 2006
Ya, you got it pretty much right. It is a bunch of models in a square..lol, but that's ok, it was what I was aiming for with this one, but the low visibility "fun" awp_map was just something I always wanted to play especially in the swap/raining environment
And thanks for the tutorial link
Re: awp_swamp
Posted by Orpheus on
Sun Apr 16th 2006 at 2:28am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I am getting genuinely concerned over this trend of boxes with stuff in them.
I noticed quite a few submitted very recently. One of the authors was a complete prick about it even.
shrugs
I hope its a passing fad.
I do kinda like screen #3. Its very hard to tell its a box from that spot. Perhaps a better skybox and some visblocking terrain would help?
The best things in life, aren't things.
Re: awp_swamp
Posted by G4MER on
Sun Apr 16th 2006 at 10:15am
Posted
2006-04-16 10:15am
G4MER
floaty snark rage
member
2460 posts
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Sep 6th 2003
Location: USA
I have also been getting concerned over it, and most of the servers now adays, use these maps.. grrr. They suck.