Re: SAS Model Help
Posted by FatStrings on
Fri May 5th 2006 at 2:45am
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for comic reasons, however, using that could be quite fun
of course, it's a lot harder to remain unseen
Re: SAS Model Help
Posted by Crono on
Fri May 5th 2006 at 6:10am
Crono
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This is something I liked about the Jedi Knight games, all the animations were implicit (like a scripted file or something as such) so, if you made a new model that fit the specifications, it'd work, animations and all.
Anyway, Reno is correct.
Blame it on Microsoft, God does.
Re: SAS Model Help
Posted by $loth on
Fri May 5th 2006 at 5:58pm
$loth
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I don't know what the problem is but that's an excellent pic :biggrin:
Re: SAS Model Help
Posted by Toast King on
Fri May 5th 2006 at 7:41pm
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The gun where his c**k should be...brilliant.
Hahaha! Im using the INTERNET!
Re: SAS Model Help
Posted by rs6 on
Fri May 5th 2006 at 7:58pm
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If you validate your CS:S files it should put the real model in there.
Re: SAS Model Help
Posted by French Toast on
Sat May 6th 2006 at 12:59am
Posted
2006-05-06 12:59am
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Hah man, keep it, for sure.