clearing brush func_wall ect

clearing brush func_wall ect

Re: clearing brush func_wall ect Posted by darklord51 on Tue May 16th 2006 at 6:06pm
darklord51
28 posts
Posted 2006-05-16 6:06pm
28 posts 23 snarkmarks Registered: Nov 4th 2004
ok i have a leak yes ive search the forum and tryed pointfile with 50000 particles (it goes on for ever and has so many twists and turns :S) tho i didnt know tht appling func_wall to outer walls caused problems, so how do i clear tht fuction ?? short of replacing the other walls all togither and tht might take a long time :sad:
Re: clearing brush func_wall ect Posted by ReNo on Tue May 16th 2006 at 6:10pm
ReNo
5457 posts
Posted 2006-05-16 6:10pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
First things first here - this is the general banter forum, posts like this belong in the editing forums. Keep that in mind for next time please.

This problem can be solved by selecting the walls and pressing the "tie to world" button in hammer. This is true of all brush entity types. Also note that the hull (brushes that seperate the interior of your map and the void) of your level has to be built out of world brushes - no entity types, including func_walls, will do.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: clearing brush func_wall ect Posted by darklord51 on Tue May 16th 2006 at 8:46pm
darklord51
28 posts
Posted 2006-05-16 8:46pm
28 posts 23 snarkmarks Registered: Nov 4th 2004
opp my bad, ... thanks for the info