Re: dm_overload
Posted by Crono on
Mon May 22nd 2006 at 6:29pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Nice.
It seems the learning progression in general is: box -> hall -> halls connecting boxes. :smile:
As far as this map goes, I can't tell my by the screen except for the upper level, the lower level looks like a bunch of props and junk. So, other than what ReNo suggested, I'd have to say, while the lighting is very nice, it's a bit wrong. I would suggest messing with the lighting more, giving it a wider angle for florescent lights like that. Also, be aware that they project light in every open direction, so you may want to widen the angle some more. Fluorescent lights, also, are very efficient for completely lighting areas, keep that in mind, so if you want dark dank lighting, a focused light (like a hanging lamp) would be more appropriate.
The light you show in the middle (directly left in the screen) is the most obscure, because you used a model of the light being off. If you can't find a model of it on (which I doubt since you're using them too) You can project light back on it to make it look on, not the best solution, but it works (You can also alter the skin to make it appear on it is pretty simple as well, you'd just have to distribute it with the map.)
I can't really comment on anything else, since not much else is there. Keep it up though, It isn't bad by any means.
Blame it on Microsoft, God does.
Re: dm_overload
Posted by Drshark on
Fri May 26th 2006 at 4:13pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
I am unable to continue mapping for a while, since Valve f*cked up the SDK on ATI Cards.
Re: dm_overload
Posted by Drshark on
Sun Jun 4th 2006 at 5:28pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
PUBLIC BETA UPLOADED
Known bugs &/OR issues
Cubemaps refuse to work properly
Skylight looks weird
Minor leak holes (But there aint a leak in the compile)
Some textures have misaligned themselves
Some textures have rezised themselves and won't change (the window for example)
TO DO:
Fix the skylight
The minor leak holes shall be fixed
The misaligned textures will be fixed
Making some more interresting geometry
Tweaking light, ALOT
More balancing
Got something you want to see in the map, or you found a bug? PM/Email me, and i'll see what i can do.
I'd be happy to test you'r maps if you'd do the same for me :smile:
-Dr.SharK
Re: dm_overload
Posted by Drshark on
Tue Jun 6th 2006 at 11:35am
Posted
2006-06-06 11:35am
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Now, let's talk alittle about the beta that i have released. I would like some feedback :smile:
Re: dm_overload
Posted by Drshark on
Tue Jun 6th 2006 at 4:07pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Yawn. 9 downloads, ZERO comments? Someone must have something to say! Comeon people! :biggrin: