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                        Posted by Crono on 
    Mon May 22nd 2006 at 6:29pm
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
        700 snarkmarks
        Registered: 
    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        Nice.
It seems the learning progression in general is: box -> hall -> halls connecting boxes. :smile: 
As far as this map goes, I can't tell my by the screen except for the upper level, the lower level looks like a bunch of props and junk. So, other than what ReNo suggested, I'd have to say, while the lighting is very nice, it's a bit wrong. I would suggest messing with the lighting more, giving it a wider angle for florescent lights like that. Also, be aware that they project light in every open direction, so you may want to widen the angle some more. Fluorescent lights, also, are very efficient for completely lighting areas, keep that in mind, so if you want dark dank lighting, a focused light (like a hanging lamp) would be more appropriate.
The light you show in the middle (directly left in the screen) is the most obscure, because you used a model of the light being off. If you can't find a model of it on (which I doubt since you're using them too) You can project light back on it to make it look on, not the best solution, but it works (You can also alter the skin to make it appear on it is pretty simple as well, you'd just have to distribute it with the map.)
I can't really comment on anything else, since not much else is there. Keep it up though, It isn't bad by any means.
                                            
                        Blame it on Microsoft, God does.
                                    
             
        
            
            
                                
                    
                        Re: dm_overload
                        Posted by Drshark on 
    Fri May 26th 2006 at 4:13pm
                     
                    
                 
                
            
            
                
    
            42 posts
        24 snarkmarks
        Registered: 
    Jan 22nd 2005
                     
                
                        I am unable to continue mapping for a while, since Valve f*cked up the SDK on ATI Cards.
                                    
             
        
            
            
                                
                    
                        Re: dm_overload
                        Posted by Drshark on 
    Sun Jun 4th 2006 at 5:28pm
                     
                    
                 
                
            
            
                
    
            42 posts
        24 snarkmarks
        Registered: 
    Jan 22nd 2005
                     
                
                        PUBLIC BETA UPLOADED
Known bugs &/OR issues
Cubemaps refuse to work properly
Skylight looks weird
Minor leak holes (But there aint a leak in the compile)
Some textures have misaligned themselves
Some textures have rezised themselves and won't change (the window for example)
TO DO:
Fix the skylight
The minor leak holes shall be fixed
The misaligned textures will be fixed
Making some more interresting geometry
Tweaking light, ALOT
More balancing
Got something you want to see in the map, or you found a bug? PM/Email me, and i'll see what i can do.
I'd be happy to test you'r maps if you'd do the same for me :smile:
-Dr.SharK
                                    
             
        
            
            
                                
                    
                        Re: dm_overload
                        Posted by Drshark on 
    Tue Jun 6th 2006 at 11:35am
                     
                    
                        
                        Posted 
    2006-06-06 11:35am
                     
                 
                
            
            
                
    
            42 posts
        24 snarkmarks
        Registered: 
    Jan 22nd 2005
                     
                
                        Now, let's talk alittle about the beta that i have released. I would like  some feedback :smile:
                                    
             
        
            
            
                                
                    
                        Re: dm_overload
                        Posted by Drshark on 
    Tue Jun 6th 2006 at 4:07pm
                     
                    
                 
                
            
            
                
    
            42 posts
        24 snarkmarks
        Registered: 
    Jan 22nd 2005
                     
                
                        Yawn. 9 downloads, ZERO comments? Someone must have something to say! Comeon people! :biggrin: