level change

level change

Re: level change Posted by hutchy212 on Thu May 25th 2006 at 3:59pm
hutchy212
9 posts
Posted 2006-05-25 3:59pm
9 posts 1 snarkmarks Registered: May 19th 2006
Hi,
Been on with level changes for a while now and i understand the concept, well i thought. Ive got my player to change level but for some reason i jst cant get him to spawn where i want. Its driving me mad, he'll spawn anywhere except where i want and also props from the last level seem to be following him through to the next level as well. Please can someone help, i really need to get this sorted coz im so close to finishing.
Re: level change Posted by Stadric on Thu May 25th 2006 at 6:13pm
Stadric
848 posts
Posted 2006-05-25 6:13pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
<div style="text-align: center;">You may be able to eliminate this problem by removing your info_landmark.</div>
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: level change Posted by hutchy212 on Thu May 25th 2006 at 7:28pm
hutchy212
9 posts
Posted 2006-05-25 7:28pm
9 posts 1 snarkmarks Registered: May 19th 2006
I thought when using trigger_changelevel you need a landmark, i tried without and it jst comes up with cannot find landmark. Am i missing something vital here because it seems not many people have problems with this. Is there another way of changing levels.
Re: level change Posted by hutchy212 on Thu May 25th 2006 at 8:56pm
hutchy212
9 posts
Posted 2006-05-25 8:56pm
9 posts 1 snarkmarks Registered: May 19th 2006
Ive managed to sort out the level change, the only problem now is soon as it changes to the second level it comes up with "AI Disabled". Anyone know how to stop this? Hammer drives me insane sometimes.
Re: level change Posted by omegaslayer on Thu May 25th 2006 at 9:54pm
omegaslayer
2481 posts
Posted 2006-05-25 9:54pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Ive managed to sort out the level change, the only problem now
is soon as it changes to the second level it comes up with "AI
Disabled". Anyone know how to stop this? Hammer drives me insane
sometimes.
"AI disabled" is a HL2 engine problem - hammer is actually pretty
sound, its the engine that has trouble reading what you want it to do.
in short the ai problem you fix by going to the cfg fill - open it with
a text file and on an new line put:

ai_disable "0"

make the cfg a readonly file - then go to your map and delete <your
map name>.ain in the hlmod/maps/graphs folder (ain files are the ai
pathways for that map)

Then reload the map (not through a trigger_changelevel - but through the console) and it should rework the ai network.

That should stop the problem in its tracks.
Posting And You