Re: help me to get my model to appear in CS
Posted by fishy on
Sun Jun 4th 2006 at 11:20am
Posted
2006-06-04 11:20am
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
the model is tiny, btw, so maybe it is appearing, but it's just too small to see. or the game won't render something so small.
i know milkshape isn't clear about grid sizes, but one unit in milkshape is equal to one unit in hammer is equal to one inch in the real world, so placing a single vertex somewhere on the grid, and then entering a value in the x,y, or z move options, will give you a better idea of what scale you're really working at.
if scaling the model up in milkshape sounds too complicated, then as a quick fix you could try changing the scale value in your .qc file to 30, and compile again. (i'm estimating that 30 would be about right, though if it's still too small, use a higher value)
i eat paint
Re: help me to get my model to appear in CS
Posted by MJ on
Sun Jun 4th 2006 at 12:02pm
Posted
2006-06-04 12:02pm
MJ
member
80 posts
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Registered:
Dec 25th 2004
yup that did it. Thanks alot!
f**k Fun maps!
Re: help me to get my model to appear in CS
Posted by fishy on
Sun Jun 4th 2006 at 12:11pm
Posted
2006-06-04 12:11pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
no problem. there will be a little box next to my answer, asking you if the answer is right or wrong. as it's your thread, then only you can see it, and only you can mark my answer as correct. it'll turn the box around my answer to blue, and helps with people doing searches for similar problems in the future.
and i get extra snarkmarks :biggrin:
i eat paint