func_moveliniear

func_moveliniear

Re: func_moveliniear Posted by Drshark on Sun Jun 25th 2006 at 2:59pm
Drshark
42 posts
Posted 2006-06-25 2:59pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
I'm working on my Nova map, and i have two prison cells with doors i want to close shut at the push of a button

I got the basic down of it, a button press, something moves, a sound.

But it won't work correctly ingame!

This is how it looks ingame

User posted image

This is how it looks in the editor

User posted image

Funny thing is, it actually does move the correct distance and all that stuff.

Anyone know how to fix this problem?

-Dr.SharK
Re: func_moveliniear Posted by Orpheus on Sun Jun 25th 2006 at 3:55pm
Orpheus
13860 posts
Posted 2006-06-25 3:55pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
It might help if you gave a bit of background on the methodology of your action.

Did you use a func_door? A func_tracktrain or a some other method to achieve the movement?

(assuming that these entities still work in HL2)

Either way, try to clarify how you set the door up to function since I assume that there are a whole plethora of ways to do so.

The best things in life, aren't things.
Re: func_moveliniear Posted by Drshark on Sun Jun 25th 2006 at 4:55pm
Drshark
42 posts
Posted 2006-06-25 4:55pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
No worries, i fixed it!

func_Moveliniear is pretty much as func_tracktrain, except you only choose a direction and ammount of hammer units to move. It works much as a door, cept' it doesen't rotate.

Anyway, Hammer had really killed the origins on it, so i just reverted them and set
the distance, and now it works :smile: