Re: skybox, Huge Compile time
Posted by Harkonan on
Wed Jun 28th 2006 at 11:33am
Posted
2006-06-28 11:33am
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Im having a fair few problems making a boat based map, not least because of the shape of the map base. at the moment im trying to create a simple skybox so i can test my level without the black hole effect. however when ever i create a skybox (box around level of no draw, paint skybox texture over on the inside), it takes years (and i mean years) to compile. any ideas on how to stop this? ive tryed sliming down the drawn surfaces with the nodraw texture. but the problem only happens when i create a skybox.
thanks in advance for any help.
Re: skybox, Huge Compile time
Posted by Harkonan on
Wed Jun 28th 2006 at 11:39am
Posted
2006-06-28 11:39am
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er was checking my log in. all there now.
Re: skybox, Huge Compile time
Posted by Gwil on
Wed Jun 28th 2006 at 12:07pm
Posted
2006-06-28 12:07pm
Gwil
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Skyboxes aren't actually boxes, and afaik if you are going to make a
box (purely for testing purposes or for the nature of the level) the
whole thing should be textured "sky".
Perhaps a compile log and maybe a few screenshots of your 3d textured
window in hammer could make this easier to understand, as at the moment
I personally can't strike out and say what's exactly wrong. It's hard
to visualise what you're trying to do.
Re: skybox, Huge Compile time
Posted by Harkonan on
Wed Jun 28th 2006 at 1:05pm
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Ok i have looked at the Func detail. are there any warnings i should know about making an active area of the ship a func_detail?
Re: skybox, Huge Compile time
Posted by Harkonan on
Wed Jun 28th 2006 at 1:23pm
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Ok. my level is contained on the ship itself. however the top deck is open. the exterior Hull (underside) is made of no draw, and now the hull is made of Func_detal. the exterior walls are the same as the interior.
I have tryed making the skybox as small as possibulall though admitedly i was suing a hollowed box rather than making it as close to the hull as possibul.
if im right what your sugessting is to create a hollowed cylinder of skyboxto get as close the the hull as possibul?
Re: skybox, Huge Compile time
Posted by Harkonan on
Wed Jun 28th 2006 at 2:36pm
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Ahh i see what your getting at. unfortunatly the majority of the under deck is pretty open plan. the ships hull is build there because the other side is one giant room (this may be devided up later). i tryed turning the skyboxc into a skycylinder, and this has reduced the portal time down dramaticaly but its still a ludicrus time. i think i need to do some more research into the Portal and what to do to reduce it.
cheers