Re: Onslaught kill counter :) Please read!
Posted by Drshark on
Mon Jul 3rd 2006 at 1:22pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Yeah, so i'm making a small HL2 fun map, where you have to defend a place. I've already set up everything, but i want a killcounter.
Or well, actually 3.
The first one will say "Combine kills"
The second one will say "Rebel kills"
And the final one will say "Score".
Now, i know i have to use a math_counter.
This is what i tried: a math_counter with an initial state of 0. I then made an input which was for the NPC_TEMPLATE_MAKER for the combine soldiers.
OnSpawnedDead, counter, multiply with an output of 1.
I am assuming this is correct. What i have to do is the same with the rebel counter. The final one will remove 5 points for each rebel death and add 2 points for each Combine kill.
I am assuming i have to use a game_text but i can't figure out what to do.
Dr.SharK
PS: Yes, it is possible, i've seen maps with it: Unfortunately, the email from the author didn't work, so i couldn't contact him.
Re: Onslaught kill counter :) Please read!
Posted by Orpheus on
Mon Jul 3rd 2006 at 1:58pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
There is a map where a guy figured out how to keep scores with a basket and a ball.. If I recall correctly.
Look it up an see if it can be adapted to your needs. If not, shrugs
The best things in life, aren't things.
Re: Onslaught kill counter :) Please read!
Posted by Orpheus on
Mon Jul 3rd 2006 at 2:04pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Well, I'm on 56k.. I'm not going to search :wink:
If I knew, I'd tell'ya though.
Wasn't over a year ago.. Search by date. The map is unique, and it looks a lot like tron so it should be relatively easy to spot.
The best things in life, aren't things.