func_train trap

func_train trap

Re: func_train trap Posted by Agent_21 on Wed Aug 2nd 2006 at 5:33pm
Agent_21
19 posts
Posted 2006-08-02 5:33pm
Agent_21
member
19 posts 2 snarkmarks Registered: Apr 23rd 2005 Occupation: Mapper Location: United States
I have just put in a pretty sweet trap in my portal map, that is a func_train and follows a Path_Track entity, but I have it so the train is activated by touching a invisible nodraw func_button that OnPressed starts the train forward. But unfourtinitly when I get all excited about how it is going to work, I start up the map and the train doesn't work, or should I say the func_button does not start the train. Any suggestions? :confused:
Re: func_train trap Posted by omegaslayer on Wed Aug 2nd 2006 at 7:30pm
omegaslayer
2481 posts
Posted 2006-08-02 7:30pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
the OnPressed input in func_button retains to the user pressing the use
key, which is "e" by default. I think what you want is a trigger_once
entity instead, The player has to walk thorugh it, so position it so he
does. And use the "ontrigger" output for the trigger_once.
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