rappling NPCs

rappling NPCs

Re: rappling NPCs Posted by redneck03 on Sun Aug 6th 2006 at 9:19pm
redneck03
36 posts
Posted 2006-08-06 9:19pm
36 posts 14 snarkmarks Registered: Aug 4th 2006 Location: U.S.A.
how do you make some combines rapple down zip-lines when you walk past a certian point? right now the best i can do is that when they hear a gunshot they zip down...
Re: rappling NPCs Posted by Stadric on Sun Aug 6th 2006 at 9:34pm
Stadric
848 posts
Posted 2006-08-06 9:34pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Use a trigger_once, or a trigger_multiple to trigger them to spawn (NPC_template_maker), and set the "waiting to rappel" property to yes.

You know, googling these problems means you don't have to wait for a reply.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: rappling NPCs Posted by omegaslayer on Sun Aug 6th 2006 at 9:41pm
omegaslayer
2481 posts
Posted 2006-08-06 9:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Its spelled "rappel" - please spell correctly so other people can find this thread if they have the same question.

But what you do is set up a brush entity trigger_once and have an
output of OnTriggered and have it target the npc_combine_s and have the
input of "Beginrappel".
Posting And You