Re: triggers
Posted by redneck03 on
Mon Aug 7th 2006 at 11:15pm
Posted
2006-08-07 11:15pm
36 posts
14 snarkmarks
Registered:
Aug 4th 2006
Location: U.S.A.
yeah, but how do you make it a trigger?
Re: triggers
Posted by fishy on
Mon Aug 7th 2006 at 11:20pm
Posted
2006-08-07 11:20pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
with the brush selected, hit ctrl+T, and choose the trigger type from the dropdown list. all brush entities are made that way.
i eat paint
Re: triggers
Posted by redneck03 on
Tue Aug 8th 2006 at 1:09am
36 posts
14 snarkmarks
Registered:
Aug 4th 2006
Location: U.S.A.
aha thanks so much
edit: which entites can be used? all the ones i tried say it cant do it...
and how do you make one that you can walk through to trigger something like in D2_coast_12 example vmf. that comes with hammer?
Re: triggers
Posted by redneck03 on
Tue Aug 8th 2006 at 3:59pm
36 posts
14 snarkmarks
Registered:
Aug 4th 2006
Location: U.S.A.
yeah, what the hell can be made into a trigger that can have a myoutputnamed thing aswell?