Re: Haze / Blur / Heat effect
Posted by Vitani on
Wed Aug 9th 2006 at 8:56am
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Aug 2nd 2006
Occupation: Programmer
Location: England
Is is possible to use a "hot wobbly air" effect in hl2dm? In hl2 the engines of flying ships use it, and I want to put some lava in my map, and make it look truely hot.
If you can dream it, you can do it - Moo Power!
Re: Haze / Blur / Heat effect
Posted by midkay on
Wed Aug 9th 2006 at 8:59am
midkay
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Apr 15th 2005
Location: United States
Sure.
You want to use an env_steam set to the "Heat haze" type of particle. You can adjust size of particles (e.g. how large the warping effect is), length of the haze effect, et cetera. It may take a bit of tweaking to get it how you want it, but this is - AFAIK - the only way to do it.
-- midkay
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Add an env_steam entity. Open the properties window (alt+enter). Change "Particle Type" to "Heatwave" to get the effect you want.
Make sure to play around with the starting size, ending size, distance, and direction of the heatwave. Play around till you get the result you like.
Also, for your lava map, you want the "Initial State" to be set to "On"
Re: Haze / Blur / Heat effect
Posted by Vitani on
Wed Aug 9th 2006 at 9:30am
11 posts
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Registered:
Aug 2nd 2006
Occupation: Programmer
Location: England
Thanks guys, might try it with a normal steam texture first to get the coverage right, then switch it over. Will probably make things easier to test.
Thanks again.
If you can dream it, you can do it - Moo Power!