HL2DM, yes.
Looks like I haven't done a full VIS compile in ages. Could that create any errors?
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materialPath:
c:\spiele\steam\steamapps\reaper47@gmx.at\half-life 2 deathmatch\hl2mp\materials
Loading
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (449143 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1904 texinfos to 1192
Reduced 139 texdatas to 112 (5018 bytes to 3687)
Writing
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.bsp
6 seconds elapsed
1 threads
reading
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.bsp
reading
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.prt
1207 portalclusters
3696 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 38509 visible clusters (0.00%)
Total clusters visible: 520886
Average clusters visible: 431
Building PAS...
Average clusters audible: 810
visdatasize:244035 compressed from 366928
writing
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading
c:\spiele\steam\steamapps\reaper47@gmx.at\sourcesdk_content\hl2mp\mapsrc\dm_3006_alpha1.bsp
4840 faces
1 degenerate faces
454303 square feet [65419668.00 square inches]
103 displacements
17150 square feet [2469680.25 square inches]
4839 patches before subdivision
74699 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6924776, max 591
transfer lists: 52.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143996, 116843, 71982)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15023, 11095, 6040)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1620, 1086, 511)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 118, 52)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 13, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1334 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
62 of 64 (96% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 1262/8192 15144/98304 (15.4%)
brushsides 8326/65536 66608/524288 (12.7%)
planes 3050/65536 61000/1310720 ( 4.7%)
vertexes 10317/65536 123804/786432 (15.7%)
nodes 2506/65536 80192/2097152 ( 3.8%)
texinfos 1192/12288 85824/884736 ( 9.7%)
texdata 112/2048 3584/65536 ( 5.5%)
dispinfos 103/0 18128/0 ( 0.0%)
disp_verts 3591/0 71820/0 ( 0.0%)
disp_tris 5120/0 10240/0 ( 0.0%)
disp_lmsamples 53300/0 53300/0 ( 0.0%)
faces 4840/65536 271040/3670016 ( 7.4%)
hdr faces 4840/65536 271040/3670016 ( 7.4%)
origfaces 2885/65536 161560/3670016 ( 4.4%)
leaves 2514/65536 80448/2097152 ( 3.8%)
leaffaces 5901/65536 11802/131072 ( 9.0%)
leafbrushes 3214/65536 6428/131072 ( 4.9%)
areas 3/256 24/2048 ( 1.2%)
surfedges 34468/512000 137872/2048000 ( 6.7%)
edges 21041/256000 84164/1024000 ( 8.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 118/8192 10384/720896 ( 1.4%)
waterstrips 423/32768 4230/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6843/65536 13686/131072 (10.4%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2239828/0 ( 0.0%)
visdata [variable] 244035/16777216 ( 1.5%)
entdata [variable] 27584/393216 ( 7.0%)
LDR leaf ambient 2514/65536 60336/1572864 ( 3.8%)
HDR leaf ambient 2514/65536 60336/1572864 ( 3.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7110 ( 0.0%)
pakfile [variable] 205306/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 449143/4194304 (10.7%)
Total Win32 BSP file data space used: 4933740 bytes
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