Deep Spaces 1

Deep Spaces 1

Re: Deep Spaces 1 Posted by Evilis on Thu Aug 24th 2006 at 2:12am
Evilis
9 posts
Posted 2006-08-24 2:12am
Evilis
member
9 posts 726 snarkmarks Registered: May 22nd 2006 Location: U.S.
Ok folks, I've been hard at work upgrading my last place entry for this year. I know there is always room for improvement so I am hoping for your time to make comments/suggestions. I've made numerous additions and cannot add much more detail without driving my video board to its knees. There is always better texturing/lighting of course. So wadda ya think? Am I done......Naaaa, of course not. This map has had no play time so If anyone is in a gaming mood, I'd consider some feedback on playing it pure gold.

P.S. My vote (had I not been a participant) would have gone to Serene. It had the most out of computer experience.(IMHO)
Re: Deep Spaces 1 Posted by reaper47 on Thu Aug 24th 2006 at 4:25pm
reaper47
2827 posts
Posted 2006-08-24 4:25pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
The observatory looks very stylish.
Re: Deep Spaces 1 Posted by midkay on Thu Aug 24th 2006 at 8:21pm
midkay
398 posts
Posted 2006-08-24 8:21pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Agree with reaper47 - looks very cool, I like it. I'll try it out ingame in a few minutes. :smile:
-- midkay
Re: Deep Spaces 1 Posted by Orpheus on Sat Aug 26th 2006 at 1:27am
Orpheus
13860 posts
Posted 2006-08-26 1:27am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I liked this map and voted for it, after a fashion that is.

I however cannot suffer another 20 megs just to test it... If you have a version very near complete I might then but... With 56k I have to decline until then.

The best things in life, aren't things.
Re: Deep Spaces 1 Posted by midkay on Sun Aug 27th 2006 at 12:27pm
midkay
398 posts
Posted 2006-08-27 12:27pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
I downloaded this a few days ago and wandered around for 20 minutes or so.

I really liked the feel of the huge wide-open.. hmm.. hangar. I also liked the way the shuttle was lowered on the press of a button (and how you could ride up inside one of those tubes).

The size is at the same time a bit annoying. I spent a long time wandering around, and eventually gave up while looking for that observatory. I turned on noclip and it still took me a couple minutes to find it. The teleporters, while done in an original way, were a bit annoying, it was hard to tell which ones led where, etc.

Regardless, you pulled off the theme very well, everything feels really spaceship-hangar-y, lots of metal textures, signs, warnings.. very large-scale. Very cool visually, but the gameplay - if you intended, anyway - surely suffers from such a huge wide-open area.
-- midkay
Re: Deep Spaces 1 Posted by Evilis on Sun Aug 27th 2006 at 10:22pm
Evilis
9 posts
Posted 2006-08-27 10:22pm
Evilis
member
9 posts 726 snarkmarks Registered: May 22nd 2006 Location: U.S.
Good commentary midk. Thank you. :smile: I will try to add some symbols/signs on the teleporters to help. I expected the game play to be definitely slower than your average map. This probably dooms it the the "not played much" pile but I've always enjoyed a large map every now and then as a change of pace and stratagy. I'm currently working on an even larger map that is a sequel to this map that is designed for multi-player with some objectives that should bring the players together. I'm hoping it will be more interesting.
Re: Deep Spaces 1 Posted by midkay on Mon Aug 28th 2006 at 2:31am
midkay
398 posts
Posted 2006-08-28 2:31am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
You're welcome, I'd like to see your sequel. Post it! :biggrin:
-- midkay