changing enviroment maps

changing enviroment maps

Re: changing enviroment maps Posted by warlord on Mon Dec 22nd 2003 at 6:00am
warlord
166 posts
Posted 2003-12-22 6:00am
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
im having a problem getting a different sky to show up in natural selection

i go under map properties and tried putting viel, lost, and eclipse of course without the cl_ in front of them but i even tried that and for some reason i keep on getting that damn desert sky

how do i find the list of natural selection sky names is it some?
Re: changing enviroment maps Posted by KungFuSquirrel on Mon Dec 22nd 2003 at 6:15am
KungFuSquirrel
751 posts
Posted 2003-12-22 6:15am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
first off, it's "veil." That may be part of the problem :wink: Just kidding.

Instead of "eclipse" or "veil" or whatever, enter "eclipse_" or "veil_". That will solve the problem.

The defining part of a sky texture is the two characters at the end of the filename. If a file has an underscore _ at the end, that has to be included in the skyname parameter in WC/Hammer.