map not found

map not found

Re: map not found Posted by redneck03 on Sun Sep 3rd 2006 at 4:36am
redneck03
36 posts
Posted 2006-09-03 4:36am
36 posts 14 snarkmarks Registered: Aug 4th 2006 Location: U.S.A.
i dont know what the hell is the matter whenever i make a map now it says "map not found" whats the matter?

the log:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mexican2_5\half-life 2\hl2" "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\mexican2_5\half-life 2\hl2\materials
Loading c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-1473.79 3103.59 1025.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4101 bytes)
Placing detail props : 0...1...2...3...4...5...6...7.Error! Too many detail props emitted on this map!

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mexican2_5\half-life 2\hl2" "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.bsp
Error opening c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.bsp

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mexican2_5\half-life 2\hl2" "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.bsp
Error opening c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\mexican2_5\sourcesdk_content\hl2\mapsrc\doodoocaca.bsp" "c:\program files\valve\steam\steamapps\mexican2_5\half-life 2\hl2\maps\doodoocaca.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
:

also, i fixed that leak, but it still says the same thing
Re: map not found Posted by French Toast on Sun Sep 3rd 2006 at 4:50am
French Toast
3043 posts
Posted 2006-09-03 4:50am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Do this:

Go to C:\Program Files\Valve\Steam\Steamapps\Mexican2_5\sourcesdk_content\hl2\mapsrc\, and create a new file, and rename it to 'doodoocaca.bsp', and then try to compile.
Re: map not found Posted by redneck03 on Sun Sep 3rd 2006 at 5:43am
redneck03
36 posts
Posted 2006-09-03 5:43am
36 posts 14 snarkmarks Registered: Aug 4th 2006 Location: U.S.A.
hmmmm that didn't work is there anything else?
Re: map not found Posted by reaper47 on Sun Sep 3rd 2006 at 10:15am
reaper47
2827 posts
Posted 2006-09-03 10:15am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
"Placing detail props : 0...1...2...3...4...5...6...7.Error! Too many detail props emitted on this map!"

vbsp, vvis and vrad are seperate programs running successively. If vbsp has an error that keeps the actual bsp file from being written, vvis and vrad won't run and there is no finished bsp file the compiler could copy.

The detail props error is probably about a grass texture that has automatically created grass sprites. Reduce the size of the grassy surface (or the density values in the VMT texture file but that requires a custom texture).

EDIT: While it seems to be the detail props error that causes the vbsp crash you also have a leak! The mother of all compile errors:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-1473.79 3103.59 1025.00) leaked!

Take a look at this tutorial and close the leak!

http://www.snarkpit.net/editing.php?page=tutorials&id=139&highlight=leaks
Re: map not found Posted by omegaslayer on Sun Sep 3rd 2006 at 7:07pm
omegaslayer
2481 posts
Posted 2006-09-03 7:07pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Wow I need to update that tutorial. But it looks like some moderators have done that already =P
Posting And You