max_map_faces

max_map_faces

Re: max_map_faces Posted by StixNStonz on Mon Sep 4th 2006 at 1:09am
StixNStonz
71 posts
Posted 2006-09-04 1:09am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
so i got past the clipnode limit, barely.. and now im getting max_map_faces.

The explanation from Zoner's says 'The maximum number of faces for a map has been reached. Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps.'

Now i tested it out, by making a simple box room with a light and a spawn, and it was only 6 faces, regardless of texture scale. I tried texscale 1 and .05.

Is there any other way of fixing this? Ive already cut my map down so much. If fixing this error means i have to actually delete more brushes or physically lower the facecount, its going to be even less detail on a map that has already lost a lot.
Re: max_map_faces Posted by StixNStonz on Mon Sep 4th 2006 at 2:39am
StixNStonz
71 posts
Posted 2006-09-04 2:39am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
..im also noticing that when i compile the rooms individually, the faces are far lower than the clipnodes, percentage wise. Since the clipnodes are just barely under 100... you'd think that the faces would be fine.

The Leaves seem to be higher than the clips though...
Re: max_map_faces Posted by Campaignjunkie on Mon Sep 4th 2006 at 4:39am
Campaignjunkie
1309 posts
Posted 2006-09-04 4:39am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Try texturing unseen faces with the texture NULL. Then when you compile your map, CSG will strip away those faces.

And by unseen faces, I mean the sides of a grate or the bottom of a func_wall crate - something that would usually be rendered and lit but not actually seen by the player. I DON'T mean the faces that are facing the black void which will be culled anyway.

... Or you could just delete more detail and deal with it. :wink:
Re: max_map_faces Posted by StixNStonz on Mon Sep 4th 2006 at 5:31am
StixNStonz
71 posts
Posted 2006-09-04 5:31am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
every unseen face is already null'd :sad:
Re: max_map_faces Posted by StixNStonz on Wed Sep 6th 2006 at 9:12pm
StixNStonz
71 posts
Posted 2006-09-06 9:12pm
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
the real issue isnt faces... the actual % of the map_max_faces is like 30.

Im over the leaves by about 5%, and apparently that decided to give the face issue.