ran an almost-full-compile of my map to test it out (full settings etc, but one section VisGroup'd out so the clipnode max is actually met).
I noticed some pretty high r_speeds in areas. Turns out, using gl_wireframe 2, that certain brush entities are being drawn regarlesss of where i am in the map. Im talking the other side of the map, no possible chance of leaves having sight of each other.
It would be tolerable, but this map already has high r_speeds. An additional 300 wpoly just isnt cool when you have areas already at 900.
Any ideas?
Here's my compile log. There is the issue of the whole 'leaf portals saw into leaf' error. There are two of those, yet three separate brush entities, in different locs, which are always drawn.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve hammer editor\maps\bnex19"-texdata 7168 -lightdata 7168 -chart -cliptype precise -hullfile "C:\Program Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt"
Loading hull definitions from 'C:\Program
Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt'
Entering c:\program files\valve hammer editor\maps\bnex19.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 7340032 ] [ 4194304 ]
max lighting memory [ 7340032 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Program
Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
148 brushes (totalling 927 sides) discarded from clipping hulls
CreateBrush:
(32.94 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(21.09 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 34744/32768 694880/655360 (106.0%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9205/32767 368200/1310680 (28.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/7340032 ( 0.0%)
lightdata [variable] 0/7340032 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 1063080 bytes
Using Wadfile: \program
files\steam\steamapps\beavatron@hotmail.com\half-life\ns\ns.wad
- Contains 98 used textures, 98.00 percent of map (578 textures in wad)
Using Wadfile: \program
files\steam\steamapps\beavatron@hotmail.com\half-life\valve\halflife.wad
- Contains 2 used textures, 2.00 percent of map (3116 textures in wad)
added 7 additional animating textures.
Texture usage is at 3.19 mb (of 7.00 mb MAX)
56.97 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\bnex19"-texdata 7168 -chart -lightdata 7168
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 7340032 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18029 (3.45 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\bnex19.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17348 (2.58 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...14887 (2.02 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19379 (3.38 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 250/400 16000/25600 (62.5%)
planes 9889/32768 197780/655360 (30.2%)
vertexes 31972/65535 383664/786420 (48.8%)
nodes 13854/32767 332496/786408 (42.3%)
texinfos 9205/32767 368200/1310680 (28.1%)
faces 21441/65535 428820/1310700 (32.7%)
clipnodes 32704/32767 261632/262136 (99.8%)
leaves 8091/8192 226548/229376 (98.8%)
marksurfaces 29234/65535 58468/131070 (44.6%)
surfedges 100432/512000 401728/2048000 (19.6%)
edges 53695/256000 214780/1024000 (21.0%)
texdata [variable] 4712/7340032 ( 0.1%)
lightdata [variable] 0/7340032 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 59029/524288 (11.3%)
107 textures referenced
Total BSP file data space used: 2953857 bytes
71.42 seconds elapsed [1m 11s]
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\bnex19 -texdata 7168 -full -chart -lightdata 7168
4507 portalleafs
13627 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 7340032 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(36.72 seconds)
LeafThread:
(1290.56 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 294 and 296:
(2551.784 767.094 -130.359)
(2551.864 767.222 -130.842)
(2551.972 790.146 -170.000)
(2546.000 802.000 -170.000)
(2537.000 811.000 -155.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2059 and 2060:
(2899.457 -908.000 2.171)
(2899.250 -909.813 3.000)
(2824.857 -1040.000 3.000)
(2712.000 -1040.000 -109.857)
(2712.000 -908.000 -185.286)
average leafs visible: 196
g_visdatasize:239832 compressed from 2541948
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 250/400 16000/25600 (62.5%)
planes 9889/32768 197780/655360 (30.2%)
vertexes 31972/65535 383664/786420 (48.8%)
nodes 13854/32767 332496/786408 (42.3%)
texinfos 9205/32767 368200/1310680 (28.1%)
faces 21441/65535 428820/1310700 (32.7%)
clipnod