Thanks so much for the advice so far. I
haven't had a ton of time since my last post to work on the map, but I
thought i'd post some high res screens from a build of the map I had
earlier this week that i was testing bots on. Any suggestions to any of
the screenshots is greatly appreciated.<br style="color: white;"><br style="color: white;">The
temple complex is in concept a combination of the reconstruction of the
sanctuary at Praeneste and Petra - though not necessarily direct copies.<br style="color: white;"><br style="color: white;">$loth
- The FPS is pretty steady throughout the entire map. I've been pretty
careful about balancing amount of detail through the three
func_areaportal areas on the map. The idea of breaking the walls up in
slide 3 was great... here is the result:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;"><br style="color: white;">Reaper47
- Thanks for the suggestions... will try to work on that. And yeah,
it's really hard to tell how the different areas of the map
interconnect in those three shots, so I've uploaded an overview plan
here:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;"><br style="color: white;">Midkay
- Yeah, I've noticed that too. I've been adding some ambient lights
into areas of really dark shade, though at certain levels i like the
bright/dark contrast outside. There's no leak, as water and areaportals
work, but what you might be describing is that the amphitheater seating
is all func_details, and there's a deep box of world brushes under it
to seal it. Some light might be soaking into there, but there isn't
much i can do about it at this point.<br style="color: white;"><br style="color: white;">Myrk
- Good points. I'll definitely try to add some more models. That
picture of Petra is really, really helpful. You've convinced me to make
some custom textures for the temple facade with those courses and
architectural details. And yeah, the big cliff face thing is by far the
weakest part of the map. I will go back and try to polish it up.<br style="color: white;"><br style="color: white;">So
here are some more screens. Please take a look and post any reactions!
Thanks a ton. I will keep you guys updated on the progress.<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo3.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo4.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo5.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo6.jpg (featuring the most badass bot ever)<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo7.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo8.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo9.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo10.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo11.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo12.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo13.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo14.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo15.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo16.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo17.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollowallpaper.jpg/<br style="color: white;">
edit - Sorry if the urls aren't links. I'm having trouble getting the BB code to work. You can just go to the
http://www.evanbatson.com/files/Apollo/ directory and click through them like that