de Apollo

de Apollo

Re: de Apollo Posted by elegyoficaros on Mon Oct 9th 2006 at 2:29am
elegyoficaros
10 posts
Posted 2006-10-09 2:29am
10 posts 11 snarkmarks Registered: Sep 24th 2006
See the map profile for screens / info

It's kind of hard to capture a sense of the map with three screenshots, but here are a few of the major areas of the map. I've been working on this map since early in the summer. It kind of feels like it will never be done, but it's getting really close to the finish line. The only thing I can think of doing right now is adding env_soundscapes. Any suggestions, comments? Thanks a lot, snarkpit rules.
Re: de Apollo Posted by $loth on Mon Oct 9th 2006 at 10:27am
$loth
2256 posts
Posted 2006-10-09 10:27am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Holy s*it that's so nice!

What's the fps like in the first screen shot? The lighting fit's right in, a lovely glow.

In the third screenshot however, the walls repeat to much. Break them up somehow is what I would suggest.

I look forward to seeing this finished :biggrin:
Re: de Apollo Posted by reaper47 on Mon Oct 9th 2006 at 5:40pm
reaper47
2827 posts
Posted 2006-10-09 5:40pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Wow, this is quite wild mix of styles. I love the architecture of Petra but I don't quite see how you merged it with the rest of the map? Is this like a theme park of famous archeological places?

Anyway, tha map certainly works on the atmosphere part! :biggrin:

The third shot needs to get re-textured. They don't fit. Also the lighting is too bright.

First shot looks very cool and monumental but the rocks need to be tweaked they look 100% artificial. Try scaling up the texture resolution (yes, until it looks "unsharp" when you stand in front of it. It makes the repeating of the texture less apparent. The sand can go. And try making it much higher.

Good ideas, so far, but you need some tweaking to make them shine! :smile: Keep it up.
Re: de Apollo Posted by midkay on Tue Oct 10th 2006 at 3:55am
midkay
398 posts
Posted 2006-10-10 3:55am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Pretty much agree with the above, I just wanted to ask - are you sure you don't have a leak in the level? Something about the lighting seems off to me; dark areas are kinda too-dark (and not in just a high-contrast way, but like, it literally looks like no light is bouncing around, as is the case if you have a leak). In the first shot you can see that no light at all bounces back into the recessed area; it's pitch black in there. If you're sure there's no leak I'd suggest adding some more ambient light. Something about the lighting just seems off to me, though, and I'm betting it's a leak.
-- midkay
Re: de Apollo Posted by Myrk- on Fri Oct 13th 2006 at 12:52am
Myrk-
2299 posts
Posted 2006-10-13 12:52am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Needs models- theres plenty in CS for this theme. Just looks a bit plain. Also if it is meant to be roman/greek architecture then it is definitely plain.

User posted image

Just compare the detail from yours to this.

Also your rockwork is pretty bad above the entrance thing- rough it up a tad and do some better texturing, looks alot like dust textures should be used.

Screenshot 3: No rails? Bit dangerous... Also theres actually a model for doing sun burst effect. Not sure where it is (maybe combine folder?). Also needs spicing up- maybe some statues or something. Just in the whole needs more models.
-[Better to be Honest than Kind]-
Re: de Apollo Posted by elegyoficaros on Sat Oct 14th 2006 at 5:30am
elegyoficaros
10 posts
Posted 2006-10-14 5:30am
10 posts 11 snarkmarks Registered: Sep 24th 2006
Thanks so much for the advice so far. I
haven't had a ton of time since my last post to work on the map, but I
thought i'd post some high res screens from a build of the map I had
earlier this week that i was testing bots on. Any suggestions to any of
the screenshots is greatly appreciated.<br style="color: white;"><br style="color: white;">The
temple complex is in concept a combination of the reconstruction of the
sanctuary at Praeneste and Petra - though not necessarily direct copies.<br style="color: white;"><br style="color: white;">$loth
  • The FPS is pretty steady throughout the entire map. I've been pretty
careful about balancing amount of detail through the three
func_areaportal areas on the map. The idea of breaking the walls up in
slide 3 was great... here is the result:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;"><br style="color: white;">Reaper47
  • Thanks for the suggestions... will try to work on that. And yeah,
it's really hard to tell how the different areas of the map
interconnect in those three shots, so I've uploaded an overview plan
here:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;"><br style="color: white;">Midkay
  • Yeah, I've noticed that too. I've been adding some ambient lights
into areas of really dark shade, though at certain levels i like the
bright/dark contrast outside. There's no leak, as water and areaportals
work, but what you might be describing is that the amphitheater seating
is all func_details, and there's a deep box of world brushes under it
to seal it. Some light might be soaking into there, but there isn't
much i can do about it at this point.<br style="color: white;"><br style="color: white;">Myrk
  • Good points. I'll definitely try to add some more models. That
picture of Petra is really, really helpful. You've convinced me to make
some custom textures for the temple facade with those courses and
architectural details. And yeah, the big cliff face thing is by far the
weakest part of the map. I will go back and try to polish it up.<br style="color: white;"><br style="color: white;">So
here are some more screens. Please take a look and post any reactions!
Thanks a ton. I will keep you guys updated on the progress.<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo3.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo4.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo5.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo6.jpg (featuring the most badass bot ever)<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo7.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo8.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo9.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo10.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo11.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo12.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo13.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo14.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo15.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo16.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo17.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollowallpaper.jpg/<br style="color: white;">
edit - Sorry if the urls aren't links. I'm having trouble getting the BB code to work. You can just go to the http://www.evanbatson.com/files/Apollo/ directory and click through them like that
Re: de Apollo Posted by Stadric on Sat Oct 14th 2006 at 10:13pm
Stadric
848 posts
Posted 2006-10-14 10:13pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
You're in desperate need of a skybox (see pic 9), and you have some texture mismatches, most notably the bricks in the arches of (I think) pic 7.
On the plus side, you've used lighting very well, it all fits, IMO.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: de Apollo Posted by reaper47 on Sun Oct 15th 2006 at 9:10am
reaper47
2827 posts
Posted 2006-10-15 9:10am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
The floor in pic 9 looks way to bright also. Looks like there are no shadows. Maybe try turning down the cubemap intensity?
Re: de Apollo Posted by elegyoficaros on Sun Oct 15th 2006 at 7:03pm
elegyoficaros
10 posts
Posted 2006-10-15 7:03pm
10 posts 11 snarkmarks Registered: Sep 24th 2006
Okay, I'll try that.

That reminds me of a problem I'm having that I have no clue about. Across the whole map player's shadows are a bright blue/green color. You can see the problem here:
http://www.evanbatson.com/files/Apollo/deapollo15.jpg

Any idea how to fix that? I'm completely stumped.

<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: de Apollo Posted by Stadric on Sun Oct 15th 2006 at 7:14pm
Stadric
848 posts
Posted 2006-10-15 7:14pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Are you using a shadow controller?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: de Apollo Posted by elegyoficaros on Sun Oct 15th 2006 at 11:23pm
elegyoficaros
10 posts
Posted 2006-10-15 11:23pm
10 posts 11 snarkmarks Registered: Sep 24th 2006
Oh, no. That's probably why. Thanks
Re: de Apollo Posted by Myrk- on Mon Oct 16th 2006 at 1:46am
Myrk-
2299 posts
Posted 2006-10-16 1:46am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Done buildcubemaps on the map? Got any cubemaps in the level? Could do with some generic particle style haze.
-[Better to be Honest than Kind]-
Re: de Apollo Posted by elegyoficaros on Thu Oct 19th 2006 at 6:18pm
elegyoficaros
10 posts
Posted 2006-10-19 6:18pm
10 posts 11 snarkmarks Registered: Sep 24th 2006
I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.<br style="color: white;"><br style="color: white;">Info, screens, dl, etc -<br style="color: white;">http://evanbatson.com/projectdeapollo.html<br style="color: white;"><br style="color: white;">Official beta thread -<br style="color: white;">http://www.evanbatson.com/forum/viewtopic.php?t=12<br style="color: white;"><br style="color: white;">Direct download -<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.bsp 29 MB<br style="color: white;">sv_downloadurl maps.evanbatson.com
Re: de Apollo Posted by elegyoficaros on Thu Oct 19th 2006 at 6:22pm
elegyoficaros
10 posts
Posted 2006-10-19 6:22pm
10 posts 11 snarkmarks Registered: Sep 24th 2006
I've decided de_apollo is ready to see the
light of day. Please download it and give it a look in-game. If you
like it, I'd be really happy if you would share it with your friends. I
don't know anyone with a CS:S server, so if you have a server and want
to host my map, that would be awesome.<br style="color: white;"><br style="color: white;">Info, screens, dl, etc -<br style="color: white;">http://evanbatson.com/projectdeapollo.html<br style="color: white;"><br style="color: white;">Official beta thread -<br style="color: white;">http://www.evanbatson.com/forum/viewtopic.php?t=12<br style="color: white;"><br style="color: white;">Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.bsp 29 MB<br style="color: white;">sv_downloadurl maps.evanbatson.com