FY_TheJunkYard

FY_TheJunkYard

Re: FY_TheJunkYard Posted by Bender on Tue Oct 17th 2006 at 2:51am
Bender
38 posts
Posted 2006-10-17 2:51am
Bender
member
38 posts 34 snarkmarks Registered: Aug 18th 2006 Occupation: Middle School Technology Teacher Location: U.S.A.
Welcome to Bender's
FY_TheJunkYard!


Well folks, yes we've finally made it. An official release of my first real complete effort at mapping. Please take the time to check out the screenshots and to download so you can experience The Junkyard for yourself!

The F.B.I. has located the money laundering facility of the city's largest drug cartel in this abandoned junkyard. The city SWAT team has broken through the outer wall in its attempt to serve justice and recover the 10 million dollars in bloody drug money. The local thugs protecting that cash however, are already waiting, ready, and just as deadly...

Counter-Terrorists: Serve your warrant. The order has been given to shoot-on-sight any hostile forces.

Terrorists: Protect the 10.2 Million dollars in cash at any cost. Shooting to kill is your only hope.


Special thanks to...
-4HM [4honor.net] for their inspiration and support.
-The Snark Pit [snarkpit.net] for their technical assistance without which this map would not have been made.
-My wife who let me spend the 150+ hours on the computer to create the junkyard. I Love You Sweetie, just five more minutes...

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Thank You ALL for your time, patience and to all those who helped make this possible.

~BENDER
Re: FY_TheJunkYard Posted by Mr.INSANE on Tue Oct 17th 2006 at 4:21am
Mr.INSANE
156 posts
Posted 2006-10-17 4:21am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Although im not a fan of fun maps this really looks pretty good nice job bender

I love the fog effect and the water in the middle most look awesome during combat
Why Do we all have to wear these ridiculous ties
Re: FY_TheJunkYard Posted by reaper47 on Tue Oct 17th 2006 at 1:18pm
reaper47
2827 posts
Posted 2006-10-17 1:18pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
May I suggest using less... biggish logos in the screens? They use up a quarter of the screenshot which is kinda irritating. :razz:

I'm not a big CSS player but this looks very good for a first map! Only thing I can tell is that the layout suffers from too open, too random areas. It seems when starting to map the idea of finally making the uber-large and open areas you never find in official maps is irrisistable. I think the next step (not neccessarily in this map but in mapping in general) is to scale it down and get rid of the larger, random, hardly used areas that in the end add to performance lag too much and are hard to decorate because of the sheer largeness. Smaller but more dense areas with only a few selected long-range spots.

Very good start from what I see, keep them coming :wink:
Re: FY_TheJunkYard Posted by Bender on Tue Oct 17th 2006 at 1:44pm
Bender
38 posts
Posted 2006-10-17 1:44pm
Bender
member
38 posts 34 snarkmarks Registered: Aug 18th 2006 Occupation: Middle School Technology Teacher Location: U.S.A.
haha yeah i guess i got carried away w/the logos on the screen, but thanks for the comments guys.

Yeah, she's a bit on the UBER open/large side of things which got me into performance issues early on. But after discovering the wonderful world of hints and areaportalwindows life got much better. Fog was also added as a performance booster and does give the map a sense of atmosphere as opposed to just being a sunny day. There is quite a bt of water which was at first high quality and looked fantastic! BUT, the water ate up too many resources and had to be reduced to low quality (you'll notice the cars arent reflecting in the dark water shot above).

as i said this is my first map and lessons were learned well. There will be very limited open areas next time both for performance and gameplay reasons. However I must say that the map does offer several distinct "routes" for both T's and CT's, and offers lots of cover to hide.

Thanks for taking the time to take a look, i hope you get the chance to play it. I know its an FY map (the scorn of snarkpit haha) BUT, gameplay and flow is very good IMO, and gives combatants multiple options. Thanks for your time and comments everyone.

~BENDER
Re: FY_TheJunkYard Posted by monster-man on Tue Oct 17th 2006 at 2:21pm
monster-man
5 posts
Posted 2006-10-17 2:21pm
5 posts 1 snarkmarks Registered: Oct 17th 2006
hey bender mate this looks really amazin man i should start takin lessons off you on how to make maps i dont know how to tho :sad: i need some1 good to teach me my msn is paul_bains@hotmail.co.uk o good job on the map bender if i can i will download it and put it on my server if its ok with you that is :smile: ?
Re: FY_TheJunkYard Posted by Bender on Tue Oct 17th 2006 at 6:28pm
Bender
38 posts
Posted 2006-10-17 6:28pm
Bender
member
38 posts 34 snarkmarks Registered: Aug 18th 2006 Occupation: Middle School Technology Teacher Location: U.S.A.
monster, thanks for the accolades, but really i am still VERY new at this map making thing and there are A LOT of talented people here on this forum who would blow me away in the knowledge dept, but i'm here if you'd like an opinion or some advice.

I'd be honored if you'd consider putting my map into your server's rotation. Please let me know when/if you do that so i can visit. Thanks Bro.

~BENDER
Re: FY_TheJunkYard Posted by FatStrings on Wed Oct 18th 2006 at 2:11am
FatStrings
1242 posts
Posted 2006-10-18 2:11am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
wow, looks incredible man, i'm currently working on my first though i haven't had any inspiration to create anything from scratch so i'm mapping my house which will actually be a very diverse hostage level, though i'm afraid it will have to much in common with militia
Re: FY_TheJunkYard Posted by $loth on Sun Nov 12th 2006 at 5:51pm
$loth
2256 posts
Posted 2006-11-12 5:51pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
This map is such an inspiration for fy_ maps. It's not just a map within a box like so many others are, its kike what i'm trying to achieve with a map i've started. A realistic location which takes away the fact that.... you're in a box.
Re: FY_TheJunkYard Posted by parakeet on Wed Nov 22nd 2006 at 1:24am
parakeet
544 posts
Posted 2006-11-22 1:24am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
The falloff for the fog is a bit too quick, otherwise nice job :biggrin: . I'm not a huge fan of CSS maps.
.else /me ~kill you
www.arclan.net
Re: FY_TheJunkYard Posted by Captain P on Wed Nov 22nd 2006 at 11:38pm
Captain P
1370 posts
Posted 2006-11-22 11:38pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
For some reason that rickety and detailed housing skyline really adds to the junkyard theme. Too bad for the close fog distance, whitish buildings against a dark sky don't really work I think. Dark buildings against a brighter sky are better.

I get the idea the map is a bit too open and loosely structured, e.g. a junkyard has a bit more organization than this I think, though that depends on the junkyard a lot. In the one-to-last screenshot, the statue really feels out of place (wooden house and stone statue?) and the metal roofed building on the right could've used a concrete floor.

Anyway, I haven't checked it in-game yet (I hardly ever play on-line anyway) so I can't say much for the gameplay, but besides some visual flaws, it looks fine to me. Keep up the good work. :smile:
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