Re: FY_TheJunkYard
Posted by Mr.INSANE on
Tue Oct 17th 2006 at 4:21am
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Although im not a fan of fun maps this really looks pretty good nice job bender
I love the fog effect and the water in the middle most look awesome during combat
Why Do we all have to wear these ridiculous ties
Re: FY_TheJunkYard
Posted by reaper47 on
Tue Oct 17th 2006 at 1:18pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
May I suggest using less... biggish logos in the screens? They use up a quarter of the screenshot which is kinda irritating. :razz:
I'm not a big CSS player but this looks very good for a first map! Only thing I can tell is that the layout suffers from too open, too random areas. It seems when starting to map the idea of finally making the uber-large and open areas you never find in official maps is irrisistable. I think the next step (not neccessarily in this map but in mapping in general) is to scale it down and get rid of the larger, random, hardly used areas that in the end add to performance lag too much and are hard to decorate because of the sheer largeness. Smaller but more dense areas with only a few selected long-range spots.
Very good start from what I see, keep them coming :wink:
Re: FY_TheJunkYard
Posted by Bender on
Tue Oct 17th 2006 at 1:44pm
Bender
member
38 posts
34 snarkmarks
Registered:
Aug 18th 2006
Occupation: Middle School Technology Teacher
Location: U.S.A.
haha yeah i guess i got carried away w/the logos on the screen, but thanks for the comments guys.
Yeah, she's a bit on the UBER open/large side of things which got me into performance issues early on. But after discovering the wonderful world of hints and areaportalwindows life got much better. Fog was also added as a performance booster and does give the map a sense of atmosphere as opposed to just being a sunny day. There is quite a bt of water which was at first high quality and looked fantastic! BUT, the water ate up too many resources and had to be reduced to low quality (you'll notice the cars arent reflecting in the dark water shot above).
as i said this is my first map and lessons were learned well. There will be very limited open areas next time both for performance and gameplay reasons. However I must say that the map does offer several distinct "routes" for both T's and CT's, and offers lots of cover to hide.
Thanks for taking the time to take a look, i hope you get the chance to play it. I know its an FY map (the scorn of snarkpit haha) BUT, gameplay and flow is very good IMO, and gives combatants multiple options. Thanks for your time and comments everyone.
~BENDER
Re: FY_TheJunkYard
Posted by Bender on
Tue Oct 17th 2006 at 6:28pm
Bender
member
38 posts
34 snarkmarks
Registered:
Aug 18th 2006
Occupation: Middle School Technology Teacher
Location: U.S.A.
monster, thanks for the accolades, but really i am still VERY new at this map making thing and there are A LOT of talented people here on this forum who would blow me away in the knowledge dept, but i'm here if you'd like an opinion or some advice.
I'd be honored if you'd consider putting my map into your server's rotation. Please let me know when/if you do that so i can visit. Thanks Bro.
~BENDER
Re: FY_TheJunkYard
Posted by FatStrings on
Wed Oct 18th 2006 at 2:11am
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
wow, looks incredible man, i'm currently working on my first though i haven't had any inspiration to create anything from scratch so i'm mapping my house which will actually be a very diverse hostage level, though i'm afraid it will have to much in common with militia
Re: FY_TheJunkYard
Posted by $loth on
Sun Nov 12th 2006 at 5:51pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
This map is such an inspiration for fy_ maps. It's not just a map within a box like so many others are, its kike what i'm trying to achieve with a map i've started. A realistic location which takes away the fact that.... you're in a box.