turret on an elevator?

turret on an elevator?

Re: turret on an elevator? Posted by kyaranger on Sat Oct 14th 2006 at 7:26pm
kyaranger
4 posts
Posted 2006-10-14 7:26pm
4 posts 0 snarkmarks Registered: Oct 3rd 2006
Hello, I created a prefab, combine turret, and it works quite well by the player and npcs. Anyway, I want to attach this to an elevator, so the player, while on the lift, can still use the turret. Well, right now, the turret and its base just slide off the moving platform. I tried parenting the turret to the elevator but that would mess up the turret and make it unuseable. I also tried using phys_constraint to tie in the gun and elevator together but then the elevator would not move at all!

could anyone help me?

Thank you
Re: turret on an elevator? Posted by Head_Hunter on Tue Oct 17th 2006 at 3:29am
Head_Hunter
5 posts
Posted 2006-10-17 3:29am
5 posts 1 snarkmarks Registered: Oct 10th 2006 Occupation: Ya. Ya. I am a slacker Location: U.S.
i had the same problem trying to constrain a turret to a phy object, never did figure it out sorry.

but please post if you find a solution i need that to...
Re: turret on an elevator? Posted by Junkyard God on Tue Oct 17th 2006 at 11:14am
Junkyard God
654 posts
Posted 2006-10-17 11:14am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I'm guessing that if you'd need a model, like as if it'd be a car with a turret mounted atop of it.

I've never come across any other way to do it.
Hell, is an half-filled auditorium
Re: turret on an elevator? Posted by Campaignjunkie on Tue Oct 17th 2006 at 8:29pm
Campaignjunkie
1309 posts
Posted 2006-10-17 8:29pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
My guess is that it's a code problem, that such turrets simply weren't made to be parented - which would explain why when you parent it to an elevator, the elevator doesn't move anymore. Notice that in the entirety of HL2, the gun turret positions have always been static.