Rp_Homeisland

Rp_Homeisland

Re: Rp_Homeisland Posted by oskutin on Tue Oct 17th 2006 at 6:20am
oskutin
60 posts
Posted 2006-10-17 6:20am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
This is my newest map and there u can follow the map creating and give some feedback.
If u ask where are lighting: It added now but u doesnt see it on this images.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by reaper47 on Tue Oct 17th 2006 at 1:27pm
reaper47
2827 posts
Posted 2006-10-17 1:27pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
This is definitly your most promising project, so far! Looks like a fun theme.

Please post screens with lighting calculated as soon as possible. It's hard to get a feel of what it's going too look like in a fullbright compile.
Re: Rp_Homeisland Posted by oskutin on Tue Oct 17th 2006 at 1:36pm
oskutin
60 posts
Posted 2006-10-17 1:36pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
calculatin takes many hours to get it ready.
I only calculate it when map is ready.
And this is some kind of fun map....
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by habboi on Tue Oct 17th 2006 at 6:49pm
habboi
782 posts
Posted 2006-10-17 6:49pm
habboi
The Spammer of Snarkpit
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Sorry wrong map thread
Re: Rp_Homeisland Posted by reaper47 on Thu Oct 19th 2006 at 12:09pm
reaper47
2827 posts
Posted 2006-10-19 12:09pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Posting stuff in the maps forum only makes sense if we can at least forefeel what the map might become once it's finished. My comment was almost entirely about the description, maybe the texture theme. A quick light compile shouldn't take much more than a few minutes and is worth it if you want any feedback at all.

Lighting is an essential part of your map just as brushes, texturing and item placement. You should have an idea for what lighting to use (evening, night, noon... maybe torches for the medieval theme). And for screenshots the visual aspects are quite important. We can't guess what you have in mind, we need a lighting compile. It also gives your map depth so you can tell the size and shape of things easier.

It's worth it. Please do a lighting compile. I bet it's less than 15 minutes.
Re: Rp_Homeisland Posted by oskutin on Thu Oct 19th 2006 at 3:22pm
oskutin
60 posts
Posted 2006-10-19 3:22pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
ok. i add lighting nearly and more screenshots.
Re: Rp_Homeisland Posted by oskutin on Fri Oct 20th 2006 at 1:36pm
oskutin
60 posts
Posted 2006-10-20 1:36pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
User posted image
Plagued house
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Fri Oct 20th 2006 at 1:41pm
oskutin
60 posts
Posted 2006-10-20 1:41pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
User posted image
Plagued house is smal and full of zombies.
If u walk midle of the house u drop to under house room what is full of zombies.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by midkay on Fri Oct 20th 2006 at 10:17pm
midkay
398 posts
Posted 2006-10-20 10:17pm
midkay
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398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Uh... NICE GREEN-WHITE SMOKE/FOG PARTICLES COMING FROM INSIDE A WALL CAUSING MASSIVE VISIBLE CLIPPING!
-- midkay
Re: Rp_Homeisland Posted by oskutin on Sat Oct 21st 2006 at 1:21pm
oskutin
60 posts
Posted 2006-10-21 1:21pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
User posted image
Re: Rp_Homeisland Posted by reaper47 on Sat Oct 21st 2006 at 2:15pm
reaper47
2827 posts
Posted 2006-10-21 2:15pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Well, this already looks a whole lot better!

The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.

Try adding more lights, and give them a color (warm lights from fire or torches would fit imo).

A screen that shows the bigger scale of this map would be nice also. These are very small parts and it's hard to tell how the map is built up as a whole!
Re: Rp_Homeisland Posted by oskutin on Mon Oct 23rd 2006 at 9:49am
oskutin
60 posts
Posted 2006-10-23 9:49am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.
The no light image taken in plagued house cellar where are zombies and no lighting.

Message submitted 52 minutes after original post:
User posted image
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by reaper47 on Tue Oct 24th 2006 at 5:31pm
reaper47
2827 posts
Posted 2006-10-24 5:31pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Please consider adding more light to places like this.

As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!

So if you already start with a pitch-black room, you're probably making a mistake!

I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.

As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.

Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
Re: Rp_Homeisland Posted by oskutin on Tue Oct 31st 2006 at 7:36am
oskutin
60 posts
Posted 2006-10-31 7:36am
oskutin
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60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
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R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Tue Oct 31st 2006 at 7:40am
oskutin
60 posts
Posted 2006-10-31 7:40am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
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New image in front of the plagued house.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Tue Oct 31st 2006 at 7:43am
oskutin
60 posts
Posted 2006-10-31 7:43am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
If somebody want here map "test version" i can add it there.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by G.Ballblue on Tue Oct 31st 2006 at 4:39pm
G.Ballblue
1511 posts
Posted 2006-10-31 4:39pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Well, I have a suggestion: Make the roofs of that house hang over the walls a bit. I don't think roofs like that would ever seem up perfectly with the walls :/
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Rp_Homeisland Posted by oskutin on Wed Nov 8th 2006 at 2:27pm
oskutin
60 posts
Posted 2006-11-08 2:27pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
First step to island: I now started to make city harbor.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Sat Nov 11th 2006 at 1:26pm
oskutin
60 posts
Posted 2006-11-11 1:26pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
User posted image
City sewers
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Wed Nov 15th 2006 at 8:35am
oskutin
60 posts
Posted 2006-11-15 8:35am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
I am making passanger ship what move round of island. And in shipyard u can make u own ship or boat. User posted image
User posted image
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by reaper47 on Wed Nov 15th 2006 at 10:59am
reaper47
2827 posts
Posted 2006-11-15 10:59am
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
nice idea!

Just keep the optimization in mind! Maybe this is even a map that could benefit from a bit of fog, so far away parts don't have to be rendered.
Why snark works.
Re: Rp_Homeisland Posted by oskutin on Wed Nov 22nd 2006 at 8:31am
oskutin
60 posts
Posted 2006-11-22 8:31am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
Please consider adding more light to places like this.

As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!

So if you already start with a pitch-black room, you're probably making a mistake!

I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.

As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.

Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
only 5% of buildings ar dark (abandoned houses ,warehouses and plagued house). And when u are complited abandoned house u find key to warehouse and there are lantern.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Sun Dec 3rd 2006 at 9:13am
oskutin
60 posts
Posted 2006-12-03 9:13am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
Comments please.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by reaper47 on Sun Dec 3rd 2006 at 11:23am
reaper47
2827 posts
Posted 2006-12-03 11:23am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Nice idea, still, yet not spectacular. The brushwork is a bit too sterile for the medieval setting. Be careful with brushes used for thin and smallish things like handrails, grates ect. Things like that should be models, ideally, or at least be faked with transparency-masked textures. Too many too little brushes can cause compile errors.

Lighting needs a color. Try making it yellowish for the indoors.
Why snark works.
Re: Rp_Homeisland Posted by oskutin on Sat Dec 9th 2006 at 1:06pm
oskutin
60 posts
Posted 2006-12-09 1:06pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
No new images here because rad dont run.
R?l? se kohta paisteataan...
Re: Rp_Homeisland Posted by oskutin on Tue Feb 6th 2007 at 5:00pm
oskutin
60 posts
Posted 2007-02-06 5:00pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
??? i have some erro in the map now it is 99%ready:C
R?l? se kohta paisteataan...