Re: changing map layout between rounds
Posted by Gambino on
Wed Oct 25th 2006 at 9:15pm
2 posts
0 snarkmarks
Registered:
Oct 25th 2006
I need some help with an idea. I would like to understand how to alternate the CT and T spawn points on a map between rounds.
Any help will be appreciated.
Re: changing map layout between rounds
Posted by Gambino on
Sat Oct 28th 2006 at 5:46am
2 posts
0 snarkmarks
Registered:
Oct 25th 2006
I am able to teleport the CT spawns to a point_teleport entity, but not alter it on map spawn.
Can someone tell me how I could use the proper entities to do a 1 or 0 arrangment? I would like the CT's to get pulled to the point_teleport entity on every other spawn event. I tried a math counter and a logic_auto but it does not appear to be fuctioning the way I thought it should.
Here is what I have
Logic_auto
:Target math_counter
add
1
Logic_math
min 0
max 2
onhitmax --- target logic_relay -- activate
onhitmin ---- target logic_relaty --- deactivate
onhitmax -- target logic_relaty --- set math_counter 0 delay 4secs<html><head><link
Logic_relay
onmapspawn --- target point_teletport --- teleport
d><body topmargin=2 leftmargin=2>
Re: changing map layout between rounds
Posted by Campaignjunkie on
Sat Oct 28th 2006 at 8:57pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
To my knowledge, all the entities are reset with each round, so your math_counter is probably staying at 1. I'm not really sure how you can store data between rounds in the map itself, sorry.