Cant start up sven coop maps

Cant start up sven coop maps

Re: Cant start up sven coop maps Posted by Thrash829 on Wed Nov 8th 2006 at 5:16am
Thrash829
5 posts
Posted 2006-11-08 5:16am
5 posts 1 snarkmarks Registered: Nov 8th 2006 Location: usa
I am having problems with hammer and sven coop. I made a map and tried to start it up.. It tries to make a server but crashes. I have all the options set up correctly (pretty sure they are right) for sven coop and i have made a
basic room. I compile the map and once i get into sven it crashes on
trying to start the map. I dont know if it is my options for hammer but heres
pictures of them... Problem may be in the options somewhere... im guessing they would be considering i have a spawn set up..

http://img166.imageshack.us/img166/1548/ham1gz2.jpg
http://img365.imageshack.us/img365/7286/ham2pr2.jpg

Help is GREATLY apperiated!! If you have any further questions on my problem let me know :smile: Thanks
Re: Cant start up sven coop maps Posted by Orpheus on Wed Nov 8th 2006 at 11:26am
Orpheus
13860 posts
Posted 2006-11-08 11:26am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
You didn't listen. I am curious to see just how long this thread remains ignored. :sad:

I already covered this.

The best things in life, aren't things.
Re: Cant start up sven coop maps Posted by Thrash829 on Wed Nov 8th 2006 at 3:15pm
Thrash829
5 posts
Posted 2006-11-08 3:15pm
5 posts 1 snarkmarks Registered: Nov 8th 2006 Location: usa
Ok then i dont understand
Re: Cant start up sven coop maps Posted by Orpheus on Thu Nov 9th 2006 at 11:20am
Orpheus
13860 posts
Posted 2006-11-09 11:20am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Start by posting your compile log.

The best things in life, aren't things.
Re: Cant start up sven coop maps Posted by Thrash829 on Thu Nov 9th 2006 at 11:18pm
Thrash829
5 posts
Posted 2006-11-09 11:18pm
5 posts 1 snarkmarks Registered: Nov 8th 2006 Location: usa
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\valve\map start1.map" "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1.map"

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlcsg.exe "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"
Entering C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \program files\steam\steamapps\thrashmaster357\half-life\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlbsp.exe "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1.prt'
Warning: No entities exist in hull 2, no filling performed for this hull
0.09 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlvis.exe "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"
8 portalleafs
16 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
40%...50%...90%... (0.00 seconds)
LeafThread:
40%...50%...90%... (0.00 seconds)
average leafs visible: 8
g_visdatasize:24 compressed from 8
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\THRASH~1\SOURCE~1\bin\hlrad.exe "C:\Program Files\Steam\steamapps\thrashmaster357\half-life\SvenCoop\maps\map start1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

965 faces
Create Patches : 14210 base patches
0 opaque faces
303221 square feet [43663864.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----
Re: Cant start up sven coop maps Posted by Orpheus on Fri Nov 10th 2006 at 12:20am
Orpheus
13860 posts
Posted 2006-11-10 12:20am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
v2.5.3 rel Custom Build 1.7
Warning: No entities exist in hull 2, no filling performed for this hull
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
This is only my opinion but, if you change these three things you'll be yards ahead.

build 1.7 is unstable. Either use just 2.5.3 or move on to the newer 4.0

The best things in life, aren't things.