info_player_deathmatch

info_player_deathmatch

Re: info_player_deathmatch Posted by Jinx on Sun Nov 26th 2006 at 3:10pm
Jinx
874 posts
Posted 2006-11-26 3:10pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Not sure how many of you are familiar with Action Half-Life, but it has two kinds of modes- rounded, and deathmatch. AHL has special code that spawns an entire team around a single DM spawn entity, it doesn't have separate team spawn entities.It also has trigger entities that you can use to, for example, trigger certain events only in one of those modes.

My map Temple is very big, which can be an issue in rounded modes (last players can't find each other). To help this, I was going to add some func_wall_toggles to make the map smaller in rounded modes. Obviously, though, I can't have teams spawning in the closed off parts of the map. But I'd like to have spawns in those areas during DM play, since it would be a bit weird otherwise.

info_player_deathmatch doesn't have a Name value so you can't target it to turn it off etc. Any ideas on how to get around this issue? Can "Master" be used to "turn off" some of these spawns? I'm not familiar with that key.

And HI EVERYONE, it's been a long time :biggrin:

...and it still deletes all your text when you try to add a smiley in Firefox grrr :mad:
Re: info_player_deathmatch Posted by Jinx on Sun Nov 26th 2006 at 4:32pm
Jinx
874 posts
Posted 2006-11-26 4:32pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I think I figured this out- I need to use the Master field in conjunction with a Multisource entity, right?

I'll try this later today...