Re: de_rusted_embrace
Posted by midkay on
Sun Nov 26th 2006 at 8:28am
midkay
member
398 posts
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Registered:
Apr 15th 2005
Location: United States
Oy there. :smile: So looking at the three screens you have up right now (excuse the kinda jumbled following paragraphs)...
What I like: Skybox and ropes. Nice job taking the time to extend the level out into the skybox (or at least past the playable environment) like any respectable map should, and the ropes look great (not all following one direction either - crisscrossing overhead looks cool, adds visual interest). Lighting isn't too bad, kinda plain but still better than fullbright or gray-colored. Lighting in the tunnel looks cool with lights along the sides. Some visual detail in the second interior shot looks nice, trimming along the edges of the desk top, sunken-in controls. Third shot, power lines off into the distance looks nice, yellow "hazard stripe" trim adds some interest.
What I dislike: Hmm.. kinda little from these screens. In the first shot maybe you can add a bit more terrain in the background; while it goes off the playable area it still kind of ends abruptly. Second shot: only maybe texturing choices for the ground (looks outdoor-cracked-concretey) and the sides of the desk top (also concrete-y and seems a bit out of place). Lighting also seems a little "even" and uninteresting in these areas, maybe you could get a bit more atmospheric and interesting with wall lamps instead, or at least some darker patches - vary it up. Third shot, again not too much to really critique.. the map edges (displacements) are quite uniform, you should break these up a bit heightwise, give it some variation.
That's about it, this map shows some promise and is looking pretty good so far. I'm hoping to see some more shots soon.. seems like a big map and we only got a tiny taste :smile:
-- midkay
Re: de_rusted_embrace
Posted by Arzie on
Wed Dec 13th 2006 at 1:00pm
Arzie
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20 posts
282 snarkmarks
Registered:
Nov 14th 2004
Occupation: -
Location: -Finland
Ack! Been off with this map some while now, actually finished up another map i had in progress. Thinking of publishing both same time.
Now, i finally made the 3D skybox, it covers quite nicely the area, and was pain to do (stupid hammer liked to crash alot too). Gotta agree with lighting, it needs more work. I removed all lights from map and start working with em from beginning, hopefully with better result this time :wink: . Will be posting pics in few days.
Just remember, it's not a lie if you believe it.
Re: de_rusted_embrace
Posted by Juim on
Fri Dec 15th 2006 at 3:55pm
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
The flourescent fixtures in pic 2 look like they are turned off yet they emit light. Switch models to the ones that are turned on. The ceiling texture in that same screenie looks a bit like concrete flooring(could just be the lighting though). Otherwise looks real well made. I like the next to the last shot very much. Good job on the skybox.