Re: Trigger an object on map start (MP)?
Posted by Victor-933 on
Fri Dec 1st 2006 at 4:02am
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
Been a while since I did anything here.. Anyway, I've taken up HL2DM
mapping again, and instead of using a brushwork elevator I've decided
to try the model version. However, the model elevatordoor.mdl starts
out closed, then changes to the closing animation when I trigger the
button. Setting the default animation to "opening" just makes it loop
that animation. Any ideas as to how to fix this, or if it's even
possible?
I'm allergic to tequila, it makes me break out in felonies.
Re: Trigger an object on map start (MP)?
Posted by Victor-933 on
Sun Dec 3rd 2006 at 2:47am
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
forget it, I'll use something else for the door.
I'm allergic to tequila, it makes me break out in felonies.