Re: de_silica
Posted by P37r1 on
Sun Dec 3rd 2006 at 9:40pm
P37r1
member
5 posts
11 snarkmarks
Registered:
Nov 25th 2006
Location: Finland
So, this map is almost ready, I'll be adding details and fixing glitches.. I'd still like to hear what you others think, both positive and negative comments and suggestions are more than welcome. I'll add a beta version of the map tomorrow so your observation is not limited to couple of images. :smile:
UPDATE: Download now available, forgot to run the buildcubemaps even the entities exist. Thanks for hosting, Arzie.
Re: de_silica
Posted by P37r1 on
Mon Dec 4th 2006 at 1:04pm
P37r1
member
5 posts
11 snarkmarks
Registered:
Nov 25th 2006
Location: Finland
Thanks for the comments!
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first. :smile:
I just finished compiling and I will add that version later today, and then start refining the details.
Re: de_silica
Posted by $loth on
Mon Dec 4th 2006 at 3:15pm
$loth
member
2256 posts
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Feb 27th 2004
Occupation: Student
Location: South England
Just to add to the 'level feel' point, I find that adding blocked off hallways or side streets gives the level a realistic worldly feel.
Re: de_silica
Posted by P37r1 on
Mon Dec 4th 2006 at 5:48pm
P37r1
member
5 posts
11 snarkmarks
Registered:
Nov 25th 2006
Location: Finland
Beta version now available for download, suggestions based on actual map will be greatly appreciated. :smile:
I'll think about it $loth, there is plenty of space for side streets.