Re: Func_brush tied to saw blade
Posted by amanderino on
Sun Dec 24th 2006 at 3:10pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
If you were to shoot a saw (models/props_junk/sawblade001a.mdl) into a wall with the gravity gun, you would not be able to jump on top of it. I tied a func_brush to the saw so that it would correct this. Func_physbox gave odd results so func_brush was used. Now, on the surface, it works as planned, but in the console I get this error:
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Changing collision rules within a callback is likely to cause crashes!
Seriously, I get it that many times for firing it once into the wall. The reason I'm trying to do this is for a puzzle. Any help would be great.
Re: Func_brush tied to saw blade
Posted by amanderino on
Mon Dec 25th 2006 at 6:55am
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
Yeah, that's the idea.
It was a taller room, and the player would have to use the saw blades to climb up to the top for an RPG or something.