Re: Making a func_physbox rotate
Posted by kinase on
Mon Jan 8th 2007 at 2:51pm
kinase
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Jan 8th 2007
I have a func_physbox which I'd like to have rotating in place on the start of a map but which could be picked up by a player with the grav-gun and thrown about like other physobjects. I've tried various things to no avail. Is anyone able to enlighten me as to how I can achieve this, because I'm stumped :sad: <br style="color: white;"><br style="color: white;">Any help would be greatly appreciated.<br style="color: white;"><br style="color: white;">Cheers<br style="color: white;"><br style="color: white;"><span style="color: yellow;">Kin<html><head><link rel="</span>stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: Making a func_physbox rotate
Posted by kinase on
Tue Jan 9th 2007 at 9:00am
kinase
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Jan 8th 2007
Cheers for the reply Captain! I'll give it a try tonight.
Thanks