Re: lighting problems
Posted by deadlegend on
Tue Jan 16th 2007 at 8:09pm
38 posts
4 snarkmarks
Registered:
Jun 19th 2006
Occupation: none
Location: indiana,USA
I ran it on fast cause im jut testing it. I also know I have two other problems
"make_triangles:calc_triangle_representation: Cannot convert"
"WARNING: Cluster portals saw into cluster"
I looked those up on the interlopers compile log thingy ,and it said its ok to keep thoes they dont do any thing really bad.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike" "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike\materials
Loading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (140922 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 291 texinfos to 203
Reduced 62 texdatas to 52 (2850 bytes to 2442)
Writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp
7 seconds elapsed
-0.700922 -0.341757 0.000000
-0.645139 0.393352 0.000000
-0.700922 0.393352 0.000000
-0.700922 -0.392557 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike" "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp
reading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.prt
423 portalclusters
1619 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 161 visible clusters (0.00%)
Total clusters visible: 176501
Average clusters visible: 417
Building PAS...
Average clusters audible: 423
visdatasize:48193 compressed from 47376
writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike" "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp
1146 faces
185851 square feet [26762604.00 square inches]
6 displacements
5618 square feet [809113.88 square inches]
1146 patches before subdivision
22251 patches after subdivision
30 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (88)
transfers 1987491, max 416
transfer lists: 15.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(28988, 24672, 22850)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4597, 3686, 3220)
Build Patch/Sample Hash Table(s).....Done<0.0496 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 386/8192 4632/98304 ( 4.7%)
brushsides 5437/65536 43496/524288 ( 8.3%)
planes 6760/65536 135200/1310720 (10.3%)
vertexes 3507/65536 42084/786432 ( 5.4%)
nodes 746/65536 23872/2097152 ( 1.1%)
texinfos 203/12288 14616/884736 ( 1.7%)
texdata 52/2048 1664/65536 ( 2.5%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 13668/0 13668/0 ( 0.0%)
faces 1146/65536 64176/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 882/65536 49392/3670016 ( 1.3%)
leaves 754/65536 24128/2097152 ( 1.2%)
leaffaces 1701/65536 3402/131072 ( 2.6%)
leafbrushes 928/65536 1856/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9059/512000 36236/2048000 ( 1.8%)
edges 5848/256000 23392/1024000 ( 2.3%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 294/32768 2940/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5127/65536 10254/131072 ( 7.8%)
cubemapsamples 25/1024 400/16384 ( 2.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1888360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 48193/16777216 ( 0.3%)
entdata [variable] 75490/393216 (19.2%)
LDR leaf ambient 754/65536 18096/1572864 ( 1.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/19012 ( 0.0%)
pakfile [variable] 275068/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 140922/4194304 ( 3.4%)
Total Win32 BSP file data space used: 2956843 bytes
Total triangle count: 3265
Writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp
1 minute, 50 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.bsp" "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike\maps\gg_underpass3.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike" "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike\materials
Loading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\gg_underpass3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (140922 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 291 texinfos to 203
Reduced 62 texdatas to 52 (2850 bytes to 2442)
Writing c:\program files\va
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