dod_fishtown (working title)

dod_fishtown (working title)

Re: dod_fishtown (working title) Posted by fishy on Wed Jan 24th 2007 at 10:34pm
fishy
2623 posts
Posted 2007-01-24 10:34pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
oh mai, I didn't realise that the last post I made was for b1.

b2 came swiftly on it's heels due to some clip brushes that didn't get moved when some walls did. (i think i updated the map profile for that) i found it playing on a few servers, and it became clear that the axis were spawning far too far away from the action, and had major difficulty in defending/taking their own 1st flag.

version b3 attended to that, and everyone that i asked said it was much better balanced. some people thought that it still favoured the allies a little, as their 1st flag was easy enough to defend, but hard to attack. hopefully, the changes i've made for b4 will address this. i know they helped a little with the fps.

i'm not sure of all the exact changes that have been made recently, so some of this batch of pics might go over the same ground as older ones.

first up is a couple of overvies of the spawn ares. axis at the railway, allies in the barricaded street/houses.

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the next one shows the main external changes for this release. the bombed out building on the corner was an fps killer because of the lines of sight over it from some viewpoints. the full roof to the skybox is much better. there's also some new stairs to the left, that allow unhindered access to that building now. in the other versions, an allied mg could stop anyone getting in the main door, which is out of site atm.User posted image

my attempt at balancing the 'attackability' of the allies 1st was by creating a simple route through the new building. the next 3 pics show it in more detail.

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User posted imagehttp://www.quantum-physics.co.uk/images/mortimer/b4/1.jpg

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the next one shows the new view from the barricades of the allies spawn. the arch behind the tree is the exit from the new route.

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the broken wall, and square doorway to the left of the above pic lead to another variation on previous versions. inside the house there's very little detail, other than a toilet that's had the wall blown out, but has taken no toilet pan damage.

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the staircase. axis can come up and through the hole into the house, but they can't climb up into the higher level, as that leads down from a new door on the sniper deck of the allies spawn area, shown below. the door on the bottom deck is the same one at the bottom of the stairs in the previous picture.

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lastly, i added a generator at the axis 1st, just so that i could have something to use for an objective icon. (don't you just love the allies 2nd :smile: )

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link to dod_mortimer_b4.zip (all pakratted, and standing at 15.6mb)
i eat paint
Re: dod_fishtown (working title) Posted by Orpheus on Thu Jan 25th 2007 at 4:05am
Orpheus
13860 posts
Posted 2007-01-25 4:05am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I really have no clue how picky you want me to be. After my last f**kup, I ain't gonna do much before I find out. I noticed a lot, but each were just opinions. I will refrain from mentioning my views on European architecture. However, I noticed these 3 things, small as they are I think them worth mentioning.

User posted image Check this location (the crosshairs) to see if there is an overlapped solid. I got some pretty weird visuals on that trim.

User posted image I truly had a belly buster laugh when I read this. I loved it.

User posted image Even over across the pond it gets cold. Wheres the doors?

My only complaint was the sterility. Although there is lots of debris, the map is still clean, as if vacuumed by a maid. I think that if this one issue were addressed, the map would be complete.

I will also remind you that I am ignorant to the playstyles of DOD. I saw no rhyme or reason for the layout of this map. It was a maze to my pea brain.

The best things in life, aren't things.
Re: dod_fishtown (working title) Posted by fishy on Thu Jan 25th 2007 at 5:41am
fishy
2623 posts
Posted 2007-01-25 5:41am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
bleh, i lost my post.... :sad:

i'm off to bed now, so i'll try agin tomorrow.

n'night.
i eat paint