func_door_rotating

func_door_rotating

Re: func_door_rotating Posted by OtZman on Fri Jan 2nd 2004 at 8:37pm
OtZman
1890 posts
Posted 2004-01-02 8:37pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Is there a way to make a func_door_rotating to open only one way? I want my door to open inwards only (I've made a multimanager that triggers it).
Re: func_door_rotating Posted by Campaignjunkie on Fri Jan 2nd 2004 at 8:48pm
Campaignjunkie
1309 posts
Posted 2004-01-02 8:48pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
There should be a flag (checkbox) for the entity properties of the func_door_rotating called "One-Way". Make sure you're using the latest Half-Life FGD or whatever.
Re: func_door_rotating Posted by Sim on Fri Jan 2nd 2004 at 9:56pm
Sim
257 posts
Posted 2004-01-02 9:56pm
Sim
member
257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
If this doesn't work, then use a trigger_multiple to open your door, but only put it on one side. Or use a trigger_once if you only want the door to open or close once.
Re: func_door_rotating Posted by sde on Sat Jan 3rd 2004 at 12:33am
sde
80 posts
Posted 2004-01-03 12:33am
sde
member
80 posts 18 snarkmarks Registered: Nov 9th 2002
I agree with CJ, simply tick that flag. There should also be another flag if the door swings the wrong way that you can check.