Episode 1 fgd

Episode 1 fgd

Re: Episode 1 fgd Posted by Jowpers on Sun Feb 18th 2007 at 6:09am
Jowpers
8 posts
Posted 2007-02-18 6:09am
Jowpers
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8 posts 1 snarkmarks Registered: Feb 11th 2007
Is it possible to make maps for Episode 1; specifically, is it possible to use the "zombine"? I was under the impression that many of the new features of Episode 1 are now included in the HL2 fgd. I have npc_zombine in my entity list but I get an error when I try to place it. In trying to set up Hammer for episode 1 I've noticed that although episode 1 is a choice for the configuration name, I cannot find an fgd for ep1. Am I missing this, or has it not been released? Can the zombine somehow be included in HL2 single player maps?

Thanks.
Re: Episode 1 fgd Posted by fishy on Sun Feb 18th 2007 at 3:10pm
fishy
2623 posts
Posted 2007-02-18 3:10pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
from what i've read, no, it's not possible to use the zombine.

there may have been some progress 'though, so you never know, but a quick google makes that seem unlikely.
i eat paint
Re: Episode 1 fgd Posted by Jowpers on Mon Feb 19th 2007 at 6:17am
Jowpers
8 posts
Posted 2007-02-19 6:17am
Jowpers
member
8 posts 1 snarkmarks Registered: Feb 11th 2007
Hmmm, that's pretty much what I thought. However, I've had problems getting updates through Steam, so I thought maybe I was missing a file. Thanks Fishy.
Re: Episode 1 fgd Posted by reaper47 on Fri Feb 23rd 2007 at 3:41pm
reaper47
2827 posts
Posted 2007-02-23 3:41pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
An entity is basically just a group of names, settings and values. Very simple. If you get all these correct you could easily write the FGD entry for a working zombine yourself. In other words, it's likely someone already did that and google is your friend :wink:

Basically, that's all there is in the FGD:
<div class="code">Code:<pre>
@NPCClass base(BaseNPC) studio("models/Zombie/zombie_soldier.mdl") = npc_zombine : "Combine Soldier Zombie"
[
input StartSprint(void) : "Forces the zombine to sprint."
input PullGrenade(void) : "Forces the zombine to pull a grenade."
]
[/pre]

The error model you described is a lacking sample model (mentioned as "models/Zombie/zombie_soldier.mdl" in the FGD). For example I get an error model for ar2 ammo in hammer when mapping for HL2DM. But in game the ar2 clip shows up fine.

Try to ignore the ERROR model, just place it in the map and load it game, maybe the zombine shows up fine.


If the game can handle the zombine, placing a zombine starting point (that's all an entity is) in Hammer should be possible. I doubt HL2 supports the zombine yet. So your map probably would be E1 only. But I never tested!

You made me courious, actually :biggrin:
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