1.6 to source

1.6 to source

Re: 1.6 to source Posted by hydrix on Tue Mar 20th 2007 at 11:41pm
hydrix
2 posts
Posted 2007-03-20 11:41pm
hydrix
member
2 posts 10 snarkmarks Registered: Aug 19th 2006 Occupation: us-army Location: usa
ok i want to convert some of my old cs 1.6 maps to source. is all im gunan have to do is retexture it or will there be some changes have to be made to the entities ? or other stuff. the map has weapon strips laser fences rain custom sounds and more thnx
Re: 1.6 to source Posted by Junkyard God on Tue Mar 20th 2007 at 11:50pm
Junkyard God
654 posts
Posted 2007-03-20 11:50pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
You'll probarbly need to re-do all of the entities, maybe retexture it and/or fix some brushes.
Hell, is an half-filled auditorium
Re: 1.6 to source Posted by reaper47 on Tue Mar 20th 2007 at 11:56pm
reaper47
2827 posts
Posted 2007-03-20 11:56pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I don't even think the entities would be the problem. Moreso the textures.
Why snark works.
Re: 1.6 to source Posted by fishy on Wed Mar 21st 2007 at 12:02am
fishy
2623 posts
Posted 2007-03-21 12:02am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
If you're converting to cs:s, then the maps will probably need complete overhauls. The brushwork will be no problem, but almost everything else will need to be replaced.
i eat paint