BuildFacelights

BuildFacelights

Re: BuildFacelights Posted by Frissi on Sun Jan 4th 2004 at 11:46pm
Frissi
116 posts
Posted 2004-01-04 11:46pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
This error is hard 2 fix because i cant find the location of the error and this texture (c1a0_w2) is all over....

BuildFacelights:

Error:

for Face 3114 (texture c1a0_w2) at

(-3514.000 1990.000 -2910.000) (-3517.000 1990.000 -2910.000) (-3517.000 1990.000 -2888.000) (-3514.000 1990.000 -2888.000)

Error: Bad surface extents (2195 x 7)

Check the file ZHLTProblems.html for a detailed explanation of this problem

WHAT CAN I DO !!! ????
Re: BuildFacelights Posted by Campaignjunkie on Sun Jan 4th 2004 at 11:50pm
Campaignjunkie
1309 posts
Posted 2004-01-04 11:50pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Bad surface extents usually mean the texture is overscaled or has invalid scaling (like X-Scale 122.26 and Y-Scale 2029.26 or something).

Go to the coordinates the compiler specifies (it draws a rectangle, probably the surface with the strange scaling). 3D coordinates read (X, Y, Z) respectively. Fix the texture and make sure it has some normal scaling.
Re: BuildFacelights Posted by Leperous on Sun Jan 4th 2004 at 11:54pm
Leperous
3382 posts
Posted 2004-01-04 11:54pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Or, you could check the file ZHLTProblems.html for a detailed explanation of this problem :smile:
Re: BuildFacelights Posted by Campaignjunkie on Mon Jan 5th 2004 at 12:11am
Campaignjunkie
1309 posts
Posted 2004-01-05 12:11am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Or that. But that would be far too much work. :sailor: