dm_riverstation

dm_riverstation

Re: dm_riverstation Posted by CombineX on Mon Apr 9th 2007 at 8:22am
CombineX
17 posts
Posted 2007-04-09 8:22am
CombineX
member
17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
Hi everybody!

When i played Half-life 2 i really liked the chapter "Route Canal", and so i decided to bring it back for HL2:DM. Theres going to be a part of the river with a little combine station and a raided rebel station.

The map is really in early phase, so it will take a while before screenshots, but ill try to work hard on it :computer:
Step back, citizen!
Re: dm_riverstation Posted by Orpheus on Mon Apr 9th 2007 at 10:12am
Orpheus
13860 posts
Posted 2007-04-09 10:12am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Not to complain, well actually I am forestalling the complaints:

Its best to start a map in your profile. Then once it reaches a stage where you desire some feedback you can begin a thread.

Its not wrong to do it this way, just odd.

Good luck with the map. Such an open one will be exciting, but difficult I imagine.

Keep us updated with at least some screens, even at far less than 25%. We might help prevent a reworked area. :smile:

The best things in life, aren't things.
Re: dm_riverstation Posted by CombineX on Mon Apr 9th 2007 at 3:21pm
CombineX
17 posts
Posted 2007-04-09 3:21pm
CombineX
member
17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
Yes, its pretty odd to do it this way, but screenshots are exepted(yes, i think its spelled wrong...) tomorrow.
Orpheus said:
Good luck with the map. Such an open one will be exciting, but difficult I imagine.
Yes, i think it will be bit hard to copy the valve's style and architecture.
Step back, citizen!
Re: dm_riverstation Posted by Orpheus on Mon Apr 9th 2007 at 3:28pm
Orpheus
13860 posts
Posted 2007-04-09 3:28pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Nah. I copied Valves work for HL1 and improved upon it IMHO. What I meant was, the particular theme you chose will be hard to make into a playable HL2DM map.

Your frame rates will suffer.

The best things in life, aren't things.
Re: dm_riverstation Posted by CombineX on Tue Apr 10th 2007 at 4:36pm
CombineX
17 posts
Posted 2007-04-10 4:36pm
CombineX
member
17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
I'm sorry, i were little busy today so i didn't add screenshots yet.

And Oprheus, the map is not going to be that big, and its dryed river so there will be no water. By the way, do you know a good tutorial for using of hint, skip and areaportal?
Step back, citizen!
Re: dm_riverstation Posted by reaper47 on Tue Apr 10th 2007 at 6:20pm
reaper47
2827 posts
Posted 2007-04-10 6:20pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
http://www.student.ru.nl/rvanhoorn/optimization.php

The standard tutorial for these kind of things. Pretty advanced, actually.

Here's another one, more technical (you don't have to fully understand it). But it's good to get a feeling for how your map gets split into different areas during compiles:
http://qxx.planetquake.gamespy.com/bsp/
Why snark works.
Re: dm_riverstation Posted by CombineX on Wed Apr 11th 2007 at 4:57am
CombineX
17 posts
Posted 2007-04-11 4:57am
CombineX
member
17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
Thanks, reaper47!
Step back, citizen!
Re: dm_riverstation Posted by CombineX on Wed Apr 11th 2007 at 12:16pm
CombineX
17 posts
Posted 2007-04-11 12:16pm
CombineX
member
17 posts 22 snarkmarks Registered: Mar 13th 2007 Location: Finland
Aww.. im sry guy's, were going to trip to creece, i can't make the map in a while. Ill resume when i come back. Bye for a while, SnarkPit!
Step back, citizen!