Re: dm_stonepark_b1
Posted by Orpheus on
Sat Apr 7th 2007 at 1:25am
Orpheus
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whispers
Just because I have not said anything in a long time, doesn't mean I am not still checkin.
Watch those file sizes Juim. :wink:
ON TOPIC: I just got my PC up and running again. Methinks I'll give this another looksee.... If you want?
The best things in life, aren't things.
Re: dm_stonepark_b1
Posted by Juim on
Sat Apr 7th 2007 at 1:40am
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Sure thing Orph, the more the merrier. I had hoped not to release this without several passes through the ringer here.
Re: dm_stonepark_b1
Posted by Orpheus on
Sat Apr 7th 2007 at 1:50am
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Right this mo, I am making room for Stalker (I gots 20 gigs of CSI-Miami and a couple dozen gigs of audio books to backup), but I'll give it a looksee in the mornin if thats early enough..
Truth be told, I ain't been watching maps to close of late so I need to loosen up me old critique muscle... This map will be a good'un for it. :smile:
The best things in life, aren't things.
Re: dm_stonepark_b1
Posted by CombineX on
Sat Apr 7th 2007 at 7:21am
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wow, the hall looks really neat now, also downloading alpha. glad to know it's not dead.(I haven't been here for a while, like reaper sayd.)
Oh, i forgot to say that theres really peculiar (OMFG what a word, it taked time to check that up)and nice theme in the map.
Re: dm_stonepark_b1
Posted by Naklajat on
Sat Apr 7th 2007 at 8:50pm
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English is scary, and it's my first (and only) language.
Lots of big improvements Juim, I'll give it a run through later and take some crit screenies :smile:
o
Re: dm_stonepark_b1
Posted by Juim on
Mon Apr 9th 2007 at 2:31am
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Thanks Orph for the in depth-ness-ism. :dorky:
I was invited to a playtest of the map last night by the [FF] clan on a locked server. About 14 of them showed up at one point and they went to town on me.
Suggested changes were abounding. Many(in fact most of them) you have given, echoe their suggestions. I have started to make many of the changes as early as this morning before I left for work.
I added more teleporters for connectivity,
a series of staggered pillars down both the left and right tunnels,
I am going to connect the water pools underneath with a tunnel and perhaps another RPG cave.
enlarge the skybox a bit (I am considering a 3-d skybox still)
open up the top of the empty elevator shaft and connect it to the top floor.
I am constantly tweaking the lighting and will take into consideration many of your suggestions indeed.
About the fps. I am seeking guidance from a hint/skip brush expert who might suggest the desired placement of said items for optimization of performance.
The ticket booth was a holdover from when I had a full blown subway station in the early alphas. (just chane the number to 2 or 3 on the download link if you want to see those versions). Anywho, it seemed alright to leave it as I was vested in its presence architectually.
At this point (as you can well attest to) I am dangerously close to performance issues, so all I can do for the most part is optimize, optimize, optimize.
Lets see if I can make her hum alittle softer eh? :biggrin:
Thanks again for the excellent crit Orph!
Re: dm_stonepark_b1
Posted by Juim on
Sun Apr 15th 2007 at 1:53pm
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Thanks Orph. I can appreciate the reasoning behind the fps issue. Thats why I would love a good helping hand with some optimization. I dont know if you discovered the teleporters placed around the map. The one screen shot you showed of the street actually has one just behind you which teleports you back up to the top of the structure inside the park. Also behind the art pieces outside theres a teleporter to a snipe walkway on top of the buildings, and from there you can teleport beack inside the main structure. I also added the ladder between the water pools.
Even though my rig is nice, its by far not the best ,and the lowest I can seem to get is 60fps anywhere inside the map. I'll focus the final betas on fps issues for lower spec machines. My laptop keeps it in about the 30-35 fps range and that;s a Go6400 graphics card. I will figure it out though I promise.
Re: dm_stonepark_b1
Posted by Orpheus on
Sun Apr 15th 2007 at 2:13pm
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I like the new teleporters. At least the smokey ones I found. If there are others that look differently, I didn't notice them. I was really just wandering around looking at the frame rates. My machine stuttered a few times when it dropped below 20.
Perhaps I need to look for some other drivers or something cause I saw a lot of high teens. If you are staying above 30fps, I might need to do so.
The best things in life, aren't things.
Re: dm_stonepark_b1
Posted by FatStrings on
Mon Apr 16th 2007 at 1:52pm
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i checked out the alpha4 and it looked really good, i'm downloading this now and will check it out after school
Re: dm_stonepark_b1
Posted by Juim on
Mon Apr 16th 2007 at 6:53pm
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I think I may get rid of the water. It's more important to me to have a playable map than to have a few small pools of water. I'll make them empty tanks or fill them in with displacement earth and flowers or something.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: dm_stonepark_b1
Posted by Juim on
Wed Apr 18th 2007 at 3:54pm
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Hey Reaper, thanks tons for the compliment. I have experimented with cheaper water textures and lo and behold the framerates have gone up almost 80% in the widest view. From 60-ish to 100plus!. Very cool. I also got rid of the central tunnel, as Orph pointed out it was quite long and seemed redundant. So I plugged it. Also gone is the ticket booth. Just removed all the glass and door brushes, the structure is still basically there. I also raised the skybox so you cant throw objects into the ceiling anymore, (except gravnades which fly a great distance).
This weekend I am going to work on soundscapes for the map. I am still throwing around the 3d skybox idea, but I just may let that go until the next map. Look for what I hope will be the final beta this weekend.
Re: dm_stonepark_b1
Posted by Juim on
Sat Apr 21st 2007 at 10:36pm
Posted
2007-04-21 10:36pm
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Sorry Orf :rolleyes: . I intended to put a more detailed thank you in the final text file. You will be appropriately acknowledged for you excellent contribution and time spent.
PS servers up as I mentioned .
(whispers)
76.169.13.17:27015
Re: dm_stonepark_b1
Posted by Orpheus on
Sat Apr 21st 2007 at 10:42pm
Posted
2007-04-21 10:42pm
Orpheus
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Sorry but I am in a really bad mood presently. Even in spite of my good fortune in getting my new place.
My f**king ex daughter-in-law.
I just took it out on you.
Ignore me, for a while...
The best things in life, aren't things.
Re: dm_stonepark_b1
Posted by Orpheus on
Sun Apr 22nd 2007 at 12:52am
Posted
2007-04-22 12:52am
Orpheus
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I think this map needs other eyes than mine for the last bits and bobs. Right now, it needs peeps with an eye for optimization and its practical uses.
Not that I'm bailing out on you but in all fairness, my HL2 skills are sorely behind the pack.
The fact that this map has come so far is a testament to your willingness to alter your view, in favor of what needs to be.
I will try to load the new version just to get some FPS information for you since you have already optimized since I saw it last.
The best things in life, aren't things.
Re: dm_stonepark_b1
Posted by reaper47 on
Tue May 8th 2007 at 9:58pm
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I really enjoyed seeing this map develop from "promising" to "awesome" over the last couple of weeks. I'll try a little review sometime. Great map!