Re: HLCC Error: Could not open wad file
Posted by darklord51 on
Wed May 23rd 2007 at 6:42pm
28 posts
23 snarkmarks
Registered:
Nov 4th 2004
ok im tring to compile 1of my maps with With HLCC 1.4 in the hopes that it will remove the clipping from the map when using software mode, yea yea use hardware, lol i have and it works fine, but i perfer using software mode :razz: ... but the compile process will not complete even tho im sure ive got all the setting correct. .... yes ive followed the tut for HLCC on here but that didnt help. any tips any1 ? the errors message from the log is below
Error: Could not open wad file \sierra\half-life\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \sierra\half-life\valve\liquids.wad
Error: Could not open wad file \sierra\half-life\gearbox\opfor.wad
Error: Could not open wad file \sierra\half-life\valve\gfx.wad
Error: Could not open wad file \sierra\half-life\valve\xeno.wad
Error: Could not open wad file \sierra\half-life\valve\decals.wad
Re: HLCC Error: Could not open wad file
Posted by darklord51 on
Wed May 23rd 2007 at 8:05pm
28 posts
23 snarkmarks
Registered:
Nov 4th 2004
well the odd thing is, it will cut out a door or a wall and show the void and or the rest of the map behind it rather then just clipping the whole map behind it out of exsistance :S