scripting fails under full compile

scripting fails under full compile

Re: scripting fails under full compile Posted by RedWood on Tue May 29th 2007 at 12:21am
RedWood
719 posts
Posted 2007-05-29 12:21am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
This is strange. The scripts i have work (not well, but they work) when i compile under full bright, but when i do a full compile they stop working all together. Anyone have a clue why.
Re: scripting fails under full compile Posted by reaper47 on Tue May 29th 2007 at 3:32pm
reaper47
2827 posts
Posted 2007-05-29 3:32pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
You know the procedure... description of the scripts, the compile log... :wink:
Why snark works.
Re: scripting fails under full compile Posted by RedWood on Wed May 30th 2007 at 4:16am
RedWood
719 posts
Posted 2007-05-30 4:16am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Ya, sorry. I was hoping someone els had run into this and had a quick fix. I've compiled in full bright sense so the compile log is lost and seeing how i never closed the map it's an ordeal to do a full compile. What i can tell you is that i have some scripted_sequences activated by a trigger_once under a time delay. They work fine (well they work) but, when i did a full compile they stop working all together. I was in no mode to deal with it and i moved on. I probably should have spent some time ruining around in developer mood but i rushing to meat the dead line which is in... tomorrow. If anyone can help, thanks. If not, I'll post a full-compile log soon after i turned in my comp map.
Re: scripting fails under full compile Posted by reaper47 on Fri Jun 1st 2007 at 6:00pm
reaper47
2827 posts
Posted 2007-06-01 6:00pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Strange. Maybe you changed a tiny little bit just before doing the full compile? The only explanation I can think of. :/
Why snark works.