Re: scripting fails under full compile
Posted by RedWood on
Tue May 29th 2007 at 12:21am
Posted
2007-05-29 12:21am
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
This is strange. The scripts i have work (not well, but they work) when i compile under full bright, but when i do a full compile they stop working all together. Anyone have a clue why.
Re: scripting fails under full compile
Posted by RedWood on
Wed May 30th 2007 at 4:16am
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
Ya, sorry. I was hoping someone els had run into this and had a quick fix. I've compiled in full bright sense so the compile log is lost and seeing how i never closed the map it's an ordeal to do a full compile. What i can tell you is that i have some scripted_sequences activated by a trigger_once under a time delay. They work fine (well they work) but, when i did a full compile they stop working all together. I was in no mode to deal with it and i moved on. I probably should have spent some time ruining around in developer mood but i rushing to meat the dead line which is in... tomorrow. If anyone can help, thanks. If not, I'll post a full-compile log soon after i turned in my comp map.