Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Sat Jun 23rd 2007 at 6:50pm
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        No no, no leak. See the water has the water fog inside the level like normal. Everything inside the map is normal, but the skybox water is what isnt adding the fog. I don't know why.
edit: that seam at the water you see is where the skybox starts.
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Sat Jun 23rd 2007 at 7:27pm
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        So essentially I have to make it so I can't see underwater at the skybox?
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Ovary on 
    Sun Jun 24th 2007 at 2:33am
                     
                    
                 
                
            
            
                
    
            5 posts
        11 snarkmarks
        Registered: 
    Jun 20th 2007
                     
                
                        take a look at how de_port was created with its seamless water .. might help you out a bit.. just google de_port.vmf i remember finding it that way
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Sun Jun 24th 2007 at 2:34am
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        ok. i was gonna say I dont have cs:s.
edit: I thought I could get away with opening the vmf with hl2dm, no luck. I don't own cs:s. Got any other pointers?
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Sun Jun 24th 2007 at 4:15pm
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        guess ill make the inside area bigger then, and no, skybox fog doesnt work.
                                    
             
        
            
            
                                     
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by G.Ballblue on 
    Sun Jun 24th 2007 at 8:18pm
                     
                    
                 
                
            
            
                
    
            1511 posts
        211 snarkmarks
        Registered: 
    May 16th 2004
                    Occupation: Student
                            Location: A secret Nuclear Bunker on Mars
             
                
                        If I recall, didn't the initial coastline area in HL2 have an absolutely massive in-level body of water?  I'm guessing the only reason it didn't smash framerates was because of cheapwater.
                                            
                        Breaking the laws of mapping since 2003 and doing a damn fine job at it
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Sun Jun 24th 2007 at 8:33pm
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        Well, I don't know, but it didn't need to have, just because going out a couple of yards would get you eaten by those eels or whatever they are.
                                    
             
        
            
            
                                
                    
                        Re: skybox, seaming, blackness of skybox
                        Posted by Beetle on 
    Mon Jul 2nd 2007 at 5:57pm
                     
                    
                 
                
            
            
                
    
            54 posts
        15 snarkmarks
        Registered: 
    Dec 8th 2006
                     
                
                        edit: on second thought, its kinda a new question so ill just ask in a new thread. skybox seaming question is answered.